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crossfire_traffic [2019/09/05 16:47] leaf Traffic updates for July-2019 |
crossfire_traffic [2019/10/03 13:08] leaf Traffic update for September-2019 |
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===== 2019 ===== | ===== 2019 ===== | ||
+ | |||
+ | ==== September 2019 ==== | ||
+ | |||
+ | === Maps === | ||
+ | * Cosmetic changes to Tower of the Necromancer, Level 4 (pup_land/ancient/mountain/tower.4) for nicer merging between spiked walls and castle walls. No functional changes. (r21006) | ||
+ | * Cosmetic changes to Tower of the Necromancer, Level 3 (pup_land/ancient/mountain/tower.3) for nicer merging between spiked walls and castle walls. No functional changes. (r21007) | ||
+ | * Cosmetic changes to Tower of the Necromancer, Entrance (pup_land/ancient/mountain/tower.1) for nicer merging between spiked walls and castle walls. No functional changes. (r21008) | ||
+ | * Cosmetic changes to Tower of the Necromancer, Dungeon (pup_land/ancient/mountain/tower.b1) for nicer merging between spiked walls and rough walls. No functional changes. (r21010) | ||
+ | * Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b2), adjust rough walls for nicer merging with nearby walls. No functional changes. (r21012) | ||
+ | * Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/ancient/mountain/cave.b1). No functional changes. (r21013) | ||
+ | * Cosmetic changes between spiked walls and normal walls in Kurte's Shop (pup_land/ancient/kurte/shop) for nicer merging. No functional changes. (r21015) | ||
+ | * Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/ancient/ruin/path). No functional changes. (r21016) | ||
+ | * New random food shop map, Wolfsburg Provisions (wolfsburg/shops/wolfsburg_provisions) in Wolfsburg (world/world_128_109) (r21018) | ||
+ | |||
+ | === Server === | ||
+ | * Fixed a crash at login issue (r21017) | ||
+ | |||
+ | ==== August 2019 ==== | ||
+ | |||
+ | Commit number 21000! | ||
+ | |||
+ | === Archetypes === | ||
+ | * Add white and black leather cloaks as archetypes so that they can be created via formulae (r20943) | ||
+ | * New archetype, sea_route (20965) | ||
+ | * Sea routes are indistinguishable from normal sea tiles, except for the arch name | ||
+ | * This helps automated travel objects (i.e., ships) distinguish between sea routes and plain old sea tiles | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | * Avoid unnecessary calls to draw_lists(), this speeds up inventory redraw when picking up and dropping many items (r20926) | ||
+ | * Improvements for inventory display and handling (r20971 - r20976, r20980) | ||
+ | |||
+ | === Maps === | ||
+ | * Minor cosmetic change to a cave wall section for nicer merging in Snake Pit, Level 5 (lake_country/snake_pit/snakepit_5) in Lake Country. No functional changes. (r20923) | ||
+ | * Deposit boxes added to numerous world bank maps such as Brest, Darcap, Dragon Islan, City de Clouds, Navar, Lone Town, Nurnberg and Santo Dominion (r10951) | ||
+ | * The Scorn General Store now sells writing pens and blank books for the literacy skill (r20955) | ||
+ | * Code changes so the travel cart outside of Scorn can travel more quickly (r20961) | ||
+ | * Smooth road between Scorn and Navar, the cart can now travel both ways between Scorn and Navar (r20961) | ||
+ | * The travel cart will now always print/display a message when stopping (r10962) | ||
+ | * The travel cart now costs 100 platinum (r20963) | ||
+ | * Look for the payment altar outside of Eastern Gate of Scorn | ||
+ | * This allows multiple players to use or operate the cart at one time | ||
+ | * Smooth out the road between Scorn and Lake Country (r20966) | ||
+ | * Smooth out the road between Scorn and Darcap (r20967) | ||
+ | * Update Undead Training center (r20968) | ||
+ | * Make exit from training center return to the original map, instead of teleporting back to Lake Country | ||
+ | * Straighten the roads out a bit | ||
+ | * Add roads in Fishing Village (world_123_123) (r20981) | ||
+ | |||
+ | === Server === | ||
+ | * Improvements for socket buffer handling to prevent corrupt data being sent to the client, which can cause login issues for the player (r20928) | ||
+ | * Add login message for new characters with accounts in the server logs (r20935) | ||
+ | * Make objects in icecubes decay slower (r20939) | ||
+ | * This make it possible to "freeze" items such as Demon Ichor or Ghost Ecoplasm in ice cubes to make them last slightly longer | ||
+ | * Stop destroying items based only on die roll (r20942) | ||
+ | * Always look at the material type and resistances. Previously, immune objects could still be destroyed by attacks; for example, ice storm could cause an ice cube to unfreeze | ||
+ | * Add artifacts and formulae for black/white leather cloaks (r20945) | ||
+ | * Improve handling of formula check to handle cauldron and tool differences (r20946) | ||
+ | * The server is able to handle two of the same recipes and produce different results based on what crafting table or cauldron the player is using | ||
+ | * Changes with food calculations(r20956) | ||
+ | * Dragons players are now subject to cursed food effects | ||
+ | * Slow players down if they eat too much (r20984) | ||
+ | * Players who consume food that would go over the max 999, will now have short (about 1minute) movement and combat penalty - watch for the message "Eating the food ration makes you very full. You feel yourself moving much slower." | ||
+ | * When the affect is over - watch for the messages "You feel like you're moving faster." and "You feel your digestion slowing down." | ||
+ | * Clarify stat change messages from effects like character death or depletion attacks or restored from Potions of Life or consuming a stat potion (r20985) | ||
+ | * "Oh no! You are weakened!" -> "You feel drained of strength." | ||
+ | * "You're feeling clumsy!" -> "You feel drained of agility." | ||
+ | * "Your health deteriorates!" -> "You feel drained of health." | ||
+ | * "You suddenly begin to lose your memory!" -> "You feel drained of wisdom." | ||
+ | * "Your face gets distorted!" -> "You feel drained of charisma." | ||
+ | * "Watch out, your mind is going!" ->"You feel drained of intelligence." | ||
+ | * "Your spirit feels drained!" -> "You feel drained of power." | ||
+ | * "You feel your memory return." -> "You feel your intelligence return." | ||
+ | * "You feel your spirits return." -> "You feel your power return." | ||
+ | * "You lose some of your memory!" -> "You feel foolish!" | ||
+ | * Correctly calculate player speed and reduce command response latency (r20991 - r20993) | ||
+ | * Reduces amount of time the game takes to process player issued commands | ||
==== July 2019 ==== | ==== July 2019 ==== |