User Tools

Site Tools


crossfire_traffic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
crossfire_traffic [2019/09/05 16:47]
leaf Traffic updates for July-2019
crossfire_traffic [2019/11/08 14:00]
leaf Traffic update for Oct-2019
Line 6: Line 6:
  
 ===== 2019 ===== ===== 2019 =====
 +
 +==== October 2019 ====
 +
 +=== Archetypes ===
 +  * Merge spell lore or summary text with some modifications from Spell_shuffle branch (r21028)
 +    * No spell schools, level, or other modifiers imported with this update
 +
 +=== JX Client ===
 +  * Make scripted commands work again (r21027)
 +
 +=== Server ===
 +  * CRE now uses C++11 for compilation (r21019)
 +  * CRE now correctly display report footer (r21022)
 +  * Tooltips and help updates in CRE (r21024)
 +
 +==== September 2019 ====
 +
 +=== Maps ===
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 4 (pup_land/​ancient/​mountain/​tower.4) for nicer merging between spiked walls and castle walls. No functional changes. (r21006)
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 3 (pup_land/​ancient/​mountain/​tower.3) for nicer merging between spiked walls and castle walls. No functional changes. (r21007)
 +  * Cosmetic changes to Tower of the Necromancer,​ Entrance (pup_land/​ancient/​mountain/​tower.1) for nicer merging between spiked walls and castle walls. No functional changes. ​ (r21008)
 +  * Cosmetic changes to Tower of the Necromancer,​ Dungeon (pup_land/​ancient/​mountain/​tower.b1) for nicer merging between spiked walls and rough walls. No functional changes. (r21010)
 +  * Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/​ancient/​mountain/​cave.b2),​ adjust rough walls for nicer merging with nearby walls. No functional changes. (r21012)
 +  * Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/​ancient/​mountain/​cave.b1). No functional changes. (r21013)
 +  * Cosmetic changes between spiked walls and normal walls in Kurte'​s Shop (pup_land/​ancient/​kurte/​shop) for nicer merging. No functional changes. (r21015)
 +  * Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/​ancient/​ruin/​path). No functional changes. (r21016)
 +  * New random food shop map, Wolfsburg Provisions (wolfsburg/​shops/​wolfsburg_provisions) in Wolfsburg (world/​world_128_109) (r21018)
 +
 +=== Server ===
 +  * Fixed a crash at login issue (r21017)
 +
 +==== August 2019 ====
 +
 +Commit number 21000!
 +
 +=== Archetypes ===
 +  * Add white and black leather cloaks as archetypes so that they can be created via formulae (r20943)
 +  * New archetype, sea_route (20965)
 +      * Sea routes are indistinguishable from normal sea tiles, except for the arch name
 +      * This helps automated travel objects (i.e., ships) distinguish between sea routes and plain old sea tiles
 +
 +=== GTKv2 Client ===
 +  * Avoid unnecessary calls to draw_lists(),​ this speeds up inventory redraw when picking up and dropping many items (r20926)
 +  * Improvements for inventory display and handling (r20971 - r20976, r20980)
 +
 +=== Maps ===
 +  * Minor cosmetic change to a cave wall section for nicer merging in Snake Pit, Level 5 (lake_country/​snake_pit/​snakepit_5) in Lake Country. No functional changes. (r20923)
 +  * Deposit boxes added to numerous world bank maps such as Brest, Darcap, Dragon Islan, City de Clouds, Navar, Lone Town, Nurnberg and Santo Dominion (r10951)
 +  * The Scorn General Store now sells writing pens and blank books for the literacy skill (r20955)
 +  * Code changes so the travel cart outside of Scorn can travel more quickly (r20961)
 +  * Smooth road between Scorn and Navar, the cart can now travel both ways between Scorn and Navar (r20961)
 +  * The travel cart will now always print/​display a message when stopping (r10962)
 +  * The travel cart now costs 100 platinum (r20963)
 +    * Look for the payment altar outside of Eastern Gate of Scorn
 +    * This allows multiple players to use or operate the cart at one time
 +  * Smooth out the road between Scorn and Lake Country (r20966)
 +  * Smooth out the road between Scorn and Darcap (r20967)
 +  * Update Undead Training center (r20968)
 +    * Make exit from training center return to the original map, instead of teleporting back to Lake Country
 +    * Straighten the roads out a bit
 +  * Add roads in Fishing Village (world_123_123) (r20981)
 +
 +=== Server ===
 +  * Improvements for socket buffer handling to prevent corrupt data being sent to the client, which can cause login issues for the player (r20928) ​
 +  * Add login message for new characters with accounts in the server logs (r20935)
 +  * Make objects in icecubes decay slower (r20939)
 +    * This make it possible to "​freeze"​ items such as Demon Ichor or Ghost Ecoplasm in ice cubes to make them last slightly longer
 +  * Stop destroying items based only on die roll (r20942)
 +    * Always look at the material type and resistances. Previously, immune objects could still be destroyed by attacks; for example, ice storm could cause an ice cube to unfreeze
 +  * Add artifacts and formulae for black/white leather cloaks (r20945)
 +  * Improve handling of formula check to handle cauldron and tool differences (r20946)
 +      * The server is able to handle two of the same recipes and produce different results based on what crafting table or cauldron the player is using
 +  * Changes with food calculations(r20956)
 +    * Dragons players are now subject to cursed food effects ​
 +  * Slow players down if they eat too much (r20984)
 +    * Players who consume food that would go over the max 999, will now have short (about 1minute) movement and combat penalty - watch for the message "​Eating the food ration makes you very full. You feel yourself moving much slower."​
 +    * When the affect is over - watch for the messages "You feel like you're moving faster."​ and "You feel your digestion slowing down."
 +  * Clarify stat change messages from effects like character death or depletion attacks or restored from Potions of Life or consuming a stat potion (r20985)
 +      * "Oh no! You are weakened!"​ -> "You feel drained of strength."​
 +      * "​You'​re feeling clumsy!"​ -> "You feel drained of agility."​
 +      * "Your health deteriorates!"​ -> "You feel drained of health."​
 +      * "You suddenly begin to lose your memory!"​ -> "You feel drained of wisdom."​
 +      * "Your face gets distorted!"​ -> "You feel drained of charisma." ​
 +      * "Watch out, your mind is going!"​ ->"​You feel drained of intelligence."​
 +      * "Your spirit feels drained!"​ -> "You feel drained of power."​
 +      * "You feel your memory return."​ -> "You feel your intelligence return."​
 +      * "You feel your spirits return."​ -> "You feel your power return."​
 +      * "You lose some of your memory!"​ -> "You feel foolish!"​
 +  * Correctly calculate player speed and reduce command response latency (r20991 - r20993)
 +      * Reduces amount of time the game takes to process player issued commands
  
 ==== July 2019 ==== ==== July 2019 ====
crossfire_traffic.txt ยท Last modified: 2024/05/04 18:47 by leaf