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crossfire_traffic [2019/09/05 17:53]
leaf Traffic updates for Aug-2019
crossfire_traffic [2020/01/05 01:10]
leaf Traffice update for Dec-2019
Line 6: Line 6:
  
 ===== 2019 ===== ===== 2019 =====
 +
 +==== December 2019 ====
 +
 +=== Client ===
 +  * Release of v 1.74.0 (r21057)
 +
 +=== Maps ===
 +  * Fix incorrect exit coordinates on Alfalfa'​s House ground level (r21042)
 +  * Added kite shield to Museum of Arms (navar_city/​magara/​houses/​museum) map in Navar. Requires archetype update r21039 or newer (r21054)
 +  * Add more farmland outside Scorn, add more farmland in the style of a manor outside Scorn (r21071)
 +  * New map, Serf's Housein Scorn County (r21073)
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​869/​|Bug #869 Default language in gtkv2 client always defaults to French]] Correctly find default language for new players (r21059)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​868/​|Bug #868 "​quit"​ should not delete a character]] Rename '​quit'​ command to '​delete'​. Make it harder to delete a character by renaming '​quit'​ to '​delete'​. New players have been known to accidentally delete their character despite the warning. (r21060)
 +  * Stop warning about magic items without inventory, some magical items like horn bases are not associated with a spell (r21061)
 +  * Always check weight in check_spell_knockback(),​ Since we check for nonzero weight in check_spell_knockback() anyway, do the check there and don't warn about it being nonzero (r21062)
 +  * Update item name when applying item. Applying an item identifies its enchantment,​ which changes the base name. Send the client a name update. (r21063)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​804/​|Bug #804 Container weight not updated on client when item is consume]] Send weight update after object_decrease_nrof(),​ This fixes bugs/804, where eating food out of a container in the player'​s inventory doesn'​t update the displayed container weight (r21067)
 +  * Add formulas for casting and melting rings and amulets (r21070)
 +  * Add citylife to scorncounty (r21072)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​861/​ |#861 Horn of Sirens appearing as random loot]] Players in possession of a Horn of Sirens now only have horns. Fix by adding the artifact back, but setting the chance to 0. (r21078)
 +
 +==== November 2019 ====
 +
 +=== Archetypes ===
 +  * Add missing newline to end of spell_sparkshower (r21030)
 +  * Add kite shield as a shield archetype (r21039)
 +  * Add kite shield to random treasure (r21040)
 +
 +=== Server ===
 +  * Refactor save_object() (r21031)
 +    * Split save_object() into a version that only stores the object string in a StringBuffer. This allows future code that stores objects in places other than map files.
 +  *  Use pkg-config to find Python (r21033)
 +    * This sets the stage to switch to Python 3, retiring our CF_CHECK_PYTHON ​
 +  * Fix build with Python 3.6 (r21034)
 +  * Add warning about failing to initialize curl (r21035)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​861/​|Bug 861: External Horn of Sirens appearing as random loot ]]Fix horn of Sirens as a random loot (r21038)
 +  * Add an artifact specific to new kite shield archetype -- kite shield of Flight (r21041)
 +
 +==== October 2019 ====
 +
 +=== Archetypes ===
 +  * Merge spell lore or summary text with some modifications from Spell_shuffle branch (r21028)
 +    * No spell schools, level, or other modifiers imported with this update
 +
 +=== JX Client ===
 +  * Make scripted commands work again (r21027)
 +
 +=== Server ===
 +  * CRE now uses C++11 for compilation (r21019)
 +  * CRE now correctly display report footer (r21022)
 +  * Tooltips and help updates in CRE (r21024)
 +
 +==== September 2019 ====
 +
 +=== Maps ===
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 4 (pup_land/​ancient/​mountain/​tower.4) for nicer merging between spiked walls and castle walls. No functional changes. (r21006)
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 3 (pup_land/​ancient/​mountain/​tower.3) for nicer merging between spiked walls and castle walls. No functional changes. (r21007)
 +  * Cosmetic changes to Tower of the Necromancer,​ Entrance (pup_land/​ancient/​mountain/​tower.1) for nicer merging between spiked walls and castle walls. No functional changes. ​ (r21008)
 +  * Cosmetic changes to Tower of the Necromancer,​ Dungeon (pup_land/​ancient/​mountain/​tower.b1) for nicer merging between spiked walls and rough walls. No functional changes. (r21010)
 +  * Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/​ancient/​mountain/​cave.b2),​ adjust rough walls for nicer merging with nearby walls. No functional changes. (r21012)
 +  * Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/​ancient/​mountain/​cave.b1). No functional changes. (r21013)
 +  * Cosmetic changes between spiked walls and normal walls in Kurte'​s Shop (pup_land/​ancient/​kurte/​shop) for nicer merging. No functional changes. (r21015)
 +  * Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/​ancient/​ruin/​path). No functional changes. (r21016)
 +  * New random food shop map, Wolfsburg Provisions (wolfsburg/​shops/​wolfsburg_provisions) in Wolfsburg (world/​world_128_109) (r21018)
 +
 +=== Server ===
 +  * Fixed a crash at login issue (r21017)
  
 ==== August 2019 ==== ==== August 2019 ====
crossfire_traffic.txt ยท Last modified: 2024/05/04 18:47 by leaf