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crossfire_traffic [2024/02/03 23:37]
leaf [January 2024] Fix format problem with bug url at SF
crossfire_traffic [2024/04/01 16:05]
leaf [2024] Traffic update for 2024-March
Line 6: Line 6:
  
 ===== 2024 ===== ===== 2024 =====
 +
 +==== March 2024 ====
 +
 +=== Archetypes ===
 + * Reduce weight of silvercoin to align with other coins 
 +   * This reverts a change in 74a92689cd, we suspect that change was not intentional
 + * New spell: earthquake
 + * Reduce tiling artifacts and visual noise in white marble floor tile graphic
 + * Replace tabs with spaces in fixed width map message
 + * Update child.base graphic
 + * Fix typo in material name for cooking pot
 +
 +=== JXClient ===
 + * Fix tooltips in Spells dialog: show the correct spell level
 +
 +=== Maps ===
 + * Fix incorrect grammar correction in the skeleton'​s OldCity Riddle, should be doest instead of doesn'​t
 + * Minor cosmetic changes for better wall merging in Old City (scorn/​oldcity/​oldcity54) - no functional changes
 + * Add new Dragon Hangars
 + * Adjust mail login message
 +   * Message is now 'You have mail!' instead of 'You have some mail waiting for you.'
 + * Fix wall blocking exit in Gothwolte'​s Castle, Level 6
 + * Adjust big chest region- now using Astral Plane instead of Darcap
 + * Add missing shop mat to CDC BigStore
 + * Remove old guild prison - now uses local region prisons for non-members when trying to enter the guild
 + * Accept lowercase destination names for the Dragon Hangars
 + * Changes and updates to all Guild Maps to remove no longer working features
 +
 +=== Server ===
 + * Update the player command, use, help file to include another example of turning a silver bar in to silver filings with a file
 + * Implement sound_chance attribute
 +   * Primary motivation here is to have a way to silence spell wall logic gates on maps.
 + * Ensure sound_chance overrides load from swapped map files correctly.
 + * Fix generated paths to allow building in a subdirectory
 + * Fix project performance-related tests linking
 + * Increase SOCKETBUFSIZE
 + * Add hiscore -s instructions and summary to lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file
 + * Add hiscore -s:<​skill_name>​ instructions and summary to lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file
 + * Add note about using hiscore -s:<​skill_name>​ when the skill is made up of multiple words (i.e., one handed weapons) to lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file
 + * Add hiscore -s:<​skill_name>​ reference to the usage section of lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file
 + * Initial commit of lib/​help/​gsay.en along command summary and examples
 + * Update and expand the version help file, lib/​help/​version.en
 + * Fix look at command darkness checks
 +   * One should now be able to click on objects two or more tiles away in darkness and get information on the target
 + * Correct typos in the version help file, /​lib/​help/​version.en
 + * Correct list of pickup types in pickup help file
 + * Changes to the Follow command
 +   * Party members can now use the command to enter another party member'​s private map - such as personal apartments
 + * Remove debug statement
 +
 +==== February 2024 ====
 +
 +=== Archetypes ===
 +
 +  * Limit violent fungi growth rate
 +  * Finally make forward progress on the stews food items
 +  * Add the basic crafting recipes for stews
 +    * The code for recipes assumes more ingredients is rarer, but these buck that trend
 +    * Need to figure out a way to get these in game without them incidentally being rarer than late-game recipes
 +  * Add the first few artifact stew definitions
 +  * Add a recipe for making cooking pots
 +    * Takes some liberties with the alloy proportions for molybdochalkos
 +  * Add topaz to gem treasurelists
 +    * Currently a rarer drop than other gems since it has no uses in recipes
 +  * Add bloodstone to the random gem generation
 +  * Add some recipes using bloodstones,​ which are now available to generate in treasurelists
 +    * Slowly phase out some of the stat potion recipes
 +  * Make the world map use a fixed-size font
 +  * Increase chance of mining success
 +    * Since mining does not offer experience, the 10% chance of success was painfully low
 +
 +=== GTKv2 Client ===
 +
 +  * Fix a client crash when using the mapedit command without CF_MAP_EDITOR set
 +
 +=== Maps ===
 +
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-11)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-05)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-03)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-08)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-06)
 +  * Mark libraries fixed_reset
 +    * Libraries are like shops where players frequently check back to see if it's been reset
 +  * Make outdoor, remove some guards and janitors in Goth's Tavern, Guest Rooms
 +  * Make outdoor and add lighting for ambiance in Scorn Prison
 +  * Reduce Lord Spectre dungeon depth (now 30 levels instead of 50)
 +  * Adjust bank table movement blocking in Lake Country Bank
 +  * Fix pushable walls in Navar Tower of Illusions
 +  * Rebalance bulk purchase tables in Nurnburg Alchemy Shop
 +    * Previously, the mineral oil table was wildly imbalanced, since the philosophical oil recipe only requires them
 +    * This allowed endless shenanigans with a cauldron and maybe 20 levels of alchemy
 +    * After some calculations,​ multiplying the cost by about four seems to make it close to break-even now
 +    * Additionally,​ there were two tables for salt, each a different cost
 +      * Set those to be the same cost while here.
 +  * Allow the priest of Valriel to give more keys, in case the player gets killed and the church reset meanwhile
 +  * Give unique '​slaying'​ fields to keys
 +  * Remove uranium and derivative piles
 +    * Two reasons: ​
 +      * 1. There is no way to obtain these in-game
 +      * 2. uranium is very out of place in medieval fantasy IMO.
 +  * Merge branch weather in master
 +    * Note that this renders the weather branch for maps obsolete
 +    * Additionally,​ there are still more areas with missing elevation, but those can be added directly to master
 +
 +=== Server ===
 +
 +  * Mountains no longer have unlimited supply of harvest-able minerals
 +  * Map load and game performance improvements and optimizations
 +  * Fix spectres being always visible
 +  * Fix crash when examining a rod with that contains no spell
  
 ==== January 2024 ==== ==== January 2024 ====
crossfire_traffic.txt ยท Last modified: 2024/05/04 18:47 by leaf