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crossfire_traffic [2018/03/16 10:56]
leaf Add 2018 year heading to Traffic page
crossfire_traffic [2019/05/06 01:54] (current)
leaf April-2019 traffic update
Line 3: Line 3:
 Crossfire Traffic is a means to communicate the activity surrounding crossfire in an accessible and non-technical way, it is targeted at those who are curious about what is happening with the project, but find the existing mailing lists, commit list, forum, wiki and IRC channels overly complicated,​ scary, or time consuming to read. As such it does not contain any background details, but instead focuses only on things that are user-visible. Crossfire Traffic is a means to communicate the activity surrounding crossfire in an accessible and non-technical way, it is targeted at those who are curious about what is happening with the project, but find the existing mailing lists, commit list, forum, wiki and IRC channels overly complicated,​ scary, or time consuming to read. As such it does not contain any background details, but instead focuses only on things that are user-visible.
  
-Please put most recent on bottom for month. Unless specified otherwise, changes are in [[trunk]] only.+Please put most recent on bottom for month. Unless specified otherwise, changes are in [[:​sourceforge:​svn_code#​trunk]] only. 
 + 
 +===== 2019 ===== 
 + 
 +==== April 2019 ==== 
 + 
 +=== Archetypes === 
 + 
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​357/​|Patch #357 Balancing changes to the summoning branch]] 
 +    * Improve the golem weapon class (Wc) from the summon golem spell from 12 down to 10 (r20742) 
 +    * Improve the summoned golem damage from 40 to 60, change duration from 75 to 125 (r20743) 
 +    * Improve the damage from summon lesser golem from 20 to 25 (r20744) 
 +    * Decrease level requirements for pet types by 1 level from the beginning pet of bird and up to and including skull (r20745) 
 +      * Replace pixie with panther (r20745) 
 +      * Replace skeleton with wolf (r20745) 
 +    *  Comment update in regards to the recent changes on what pets are summoned at which level for summon pet monster spell (r20746) 
 +    * Reduce casting time from 10 to 5 in spell, summon pet monster (20747)  
 + 
 +=== JX Client === 
 +  * Use non-full-screen-mode by default; Add --full-screen command line option to enable full-screen mode (r20759) 
 +  * Increase font size for items  (r20761) 
 + 
 +=== Maps === 
 +  * Minor cosmetic changes to Yarid'​s House, Entrance (scorn/​houses/​wizz.entry) for better wall and spike wall merging (r20749) 
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​358/​|Patch #358 Adjust balance of Scorn'​s House of Healing]] 
 +      * Lower purchase and selling price for balms, potions and staffs in House of Healing (/​scorn/​misc/​HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items. (r20750)  
 + 
 +=== Server === 
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​357/​|Patch #357 Balancing changes to the summoning branch]] 
 +    * Failed summons via Summoning skill no longer cost spell points (r20748) 
 +  * Fixed an issue for permadeath server so when a character is resurrected and still logged in, logging out of the game will not return them back to being dead (r20763) 
 + 
 +==== March 2019 ==== 
 + 
 +=== Maps === 
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​353/​|Patch #353 rework of pup_land/​nurnberg/​reception/​*]]- Numerous changes to allow magic spells, cosmetic changes and and technical changes for playability improvements (r20718) 
 +  * Make the sign more visible to alert players to the Ticket Office (r20719) 
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/​houses/​easy_house.floor1) in Scorn. (r20722)  
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​352/​|Patch #352 Minor door and spelling fixes in low-level Scorn]] - Spelling fixes to plural items for various Scorn maps. (r20723) 
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​355/​|Patch #355 Fix prisoner speech for Morkov quest]] - Remove reference to Kurte in Navar'​s Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/​tower/​magetower1) in Navar. (r20724)  
 +  * Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/​magara/​north_lighthouse/​floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/​magara/​north_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the North Lighthouse. (r20726) 
 +  * Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/​magara/​south_lighthouse/​floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/​magara/​south_lighthouse/​floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/​magara/​south_lighthouse/​floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes to the South Lighthouse. (r20727) 
 +  * Cosmetic changes to Lord Byron'​s Castle, Main Floor (santo_dominion/​lord_byron/​main) to add spiked wall sections in the shop areas. (r20729) 
 +  * Cosmetic changes to Lord Byron'​s Castle, Armour (santo_dominion/​lord_byron/​armour) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20730) 
 +  * Cosmetic changes to Lord Byron'​s Castle, General (santo_dominion/​lord_byron/​general) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20731) 
 +  * Cosmetic changes to Lord Byron'​s Castle, Magic (santo_dominion/​lord_byron/​magic) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20732) 
 +  * Cosmetic changes to Lord Byron'​s Castle, Weapons (santo_dominion/​lord_byron/​weapon) to better match the Lord Byron'​s Castle, Main Floor castle look and decor. (r20733) 
 +  * Cosmetic changes to Lord Byron'​s Castle, 1st Floor (santo_dominion/​lord_byron/​1st_floor) to change bwall sections to castle walls (cwall). (r20734) 
 +  * Cosmetic changes to Lord Byron'​s Castle, 2nd Floor (santo_dominion/​lord_byron/​2nd_floor) to change bwall sections to castle walls (cwall). (r20735) 
 +  * Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/​shops/​bank_stoneville) and update entrance coordinates from the Stoneville world map (world/​world_103_127) to the bank. (r20740)  
 + 
 +=== Server === 
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​354/​|Patch #354 Added details to wizhelp for "​create"​]] - Update wizhelp for create command (r20720) 
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​858/​|Bug #858 Server r20721 does not compile, missing arch_types_valid.c ]] - Fix bug #858 and r20721 by making arch_types_valid.c be a standalone source file 
 +  * Prevent active transports from being picked up (r20739) 
 +==== February 2019 ==== 
 + 
 +=== Maps === 
 +  * Remove empty row of map tiles in North Farm (santo_dominion/​north_farm) in Santo Dominion (r20712) 
 +  * Update entrance coordinates to North Farm (santo_dominion/​north_farm) in Santo Dominion (r20713) 
 +  * Update entrance coordinates to The Little Peacock (santo_dominion/​peacock) in Santo Dominion (r20714) 
 +  * Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/​santo_dominion/​espen/​palace) in Santo Dominion (r20715) 
 +  * Cosmetic changes to Undead Bungalow (/​santo_dominion/​houses/​house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/​world_102_108) to make it look more like a log cabin. No functional changes. (r20716) 
 +  * Add swall sections around the Scorn Prison in The Kingdom of Scorn (/​world/​world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph (r20717) 
 + 
 +==== January 2019 ==== 
 + 
 +=== Crossfire CRE === 
 +  * Crossfire CRE now migrated to Qt5 (r20705) 
 + 
 +=== GTKv2 Client === 
 +  * 1.73.0 Release 
 + 
 +=== Maps === 
 +  * Update Scorn Castle Gatehouse (r20689) 
 +  * Cosmetic changes to Lord Ramsdre Mansion, Entrance (santo_dominion/​espen/​palace) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/​world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes. (r20700) 
 +  * Cosmetic changes to The Little Peacock (santo_dominion/​peacock) in Santo Dominion to add more visual space on the bottom of the map. Update Santo Dominino world map (world/​world_102_108) for entrance coordinate changes. (r20701) 
 +  * Cosmetic changes to North Farm (santo_dominion/​north_farm) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/​world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes. (r20702) 
 + 
 +=== Server === 
 +  * Penalize high encumbrance in throwing calculations instead of rewarding it (r20676) 
 +      * Basically, you now get a penalty instead of a bonus with throwing while under high encumbrance 
 +  * [[https://​sourceforge.net/​p/​crossfire/​feature-requests/​250/​|Feature Request #250: HP bar above mobs]] Add option to always enable HP bars above monsters (r20692) 
 +      * The new '​always_show_hp'​ server option enables accurate HP bars for all living players and monsters, as if a high-level '​probe'​ spell was always in effect 
 +  * Random map chests are of type TREASURE, not CONTAINER; Fixes bug introduced by r20590 (r10695) 
 +  * Check unique map path before saving (r20696) 
 +      * Unique maps are assumed to have had their paths correctly set to a writable directory in LOCALDIR. This assumption may not hold if a map maker errs (for example, when a player enters a unique map through an exit that does not have the unique flag set) 
 +      * Check that the map path is in LOCALDIR before attempting to save it. Otherwise, the map may be saved to any directory to which the Crossfire process has write access, which is surprising at best and a security vulnerability at worst. 
 +  * Add setting to always use crypt(3) (r20699) 
 +      * Add new '​crypt_mode'​ setting. When set to 0 or left unset, preserve the legacy behavior of not hashing passwords on Windows and FreeBSD. When set to 1 (set for new installations),​ always use crypt(3) 
 +      * This setting is also useful for hosting player files, originally created on Linux, on FreeBSD 
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​840/​|Bug #840 Random map generator can generate wallstyles as decor ]] Change made so that wall sections should not block stairs or similar entrances to the next level in randomly generated maps (r20708)
  
 ===== 2018 ===== ===== 2018 =====
  
 +==== December 2018 ====
 +
 +=== Archetypes ===
 +  * Corrections with spells Bless and Holy Possession do they can now grant resistance to godpower attacktype (r20669)
 +  * Improvements to ship speed, they can now travel faster (r20639)
 +  * Renamed ships, changed big galleon to galleon and galleon to caravel (r20638)
 +
 +=== GTKv2 Client ===
 +  * Improvements with detecting and installing sounds, if available (r20670)
 +  * Show open containers in unlocked inventory view (r20627)
 +  * Pass player and server name to client scripts (r20621)
 +
 +=== Maps ===
 +  * Move Greenway exits closer to their entrances (r20658)
 +  * Make Are Nor outpost a bit more discoverable in world/​world_105_114 (r20657)
 +  * Guards will now attack player if reputation is too low in Castle Gatehouse (scorn/​misc/​castle_gatehouse) (r20655)
 +  * New feature - Reputation Trigger; Python script that can cause NPCs to attack player(s) based on their reputation (r20654)
 +  * New Map, Castle Gatehouse (scorn/​misc/​castle_gatehouse) in Scorn (world/​world_105_115) (r20653)
 +  * Update and improve tracking of the in game reputation system - basically what monsters you kill and what religion you follow will raise or lower your reputation and that may cause some NPCs to attack you on sight (r20651)
 +  * Navar now has access to the world map ocean, before it was '​trapped on a landlocked lake' (r20644)
 +  * Lake Country now has access to the world map ocean, before it was '​trapped on a landlocked lake' (r20643)
 +  * Open sea passage from Port Joseph to Santo Dominion and Stoneville (r20642)
 +  * Added more ships in Santo Dominion port and harbor (r20640)
 +  * Replaced references to Dtabb (the old, small world continent name) with references to Darcap on multiple maps (r20637)
 +  * Scorn Pawn Shop is now more greedy and does not pay out as much as it used to (r20636)
 +  * Minor cosmetic change and removed extra wall section and unreachable broken stair case inside A Nice Little Hut, Level 1 (/​santo_dominion/​magara/​hut/​floor_1) in Santo Dominion (r20635)
 +  * Cosmetic changes to Nice Little Hut, Level 1 (/​santo_dominion/​magara/​hut/​floor_1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) and A Nice Little Hut, Level 2 (/​santo_dominion/​magara/​hut/​floor_2) for entrance coordinate changes. (r20634)
 +  * Cosmetic changes to Seafarers Den (/​santo_dominion/​den) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes. (r20633)
 +  * Cosmetic changes to Vexatious Hut, Entrance (/​santo_dominion/​eeur/​hut.1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/​world_102_108) for entrance coordinate changes. (r20632)
 +  * Update Santo Dominion world map (world/​world_102_108) so that the Herb Shoppe building is labeled correctly. (r20631)
 +
 +=== Server ===
 +  * Corrections with spells Bless and Holy Possession do they can now grant resistance to godpower attacktype in archetypes (r2068)
 +  * New titles (documentary,​ arcana, treasures, design notes, research notes, Laplace) for randomly generate book names (r20661)
 +  * Simplify melee weapon auto-pickup to ignore chairs and tables (r20659)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​805/​|Feature Request 805]] - Cursed items sell for too high. Add a 20% sell price penalty to cursed and damned items, even when they are not identified items. (r20629)
 +  * Updated text message for when a god given item is dropped by the player, now says: You drop the <​item>​. The gods who lent it to you retrieve it. (r20617)
 +
 +
 +==== November 2018 ====
 +
 +No visible in-game changes for this month, but there was behind the scenes changes with the GTKv2 Client.
 +==== October 2018 ====
 +
 +=== Archetypes ===
 +
 +  * Use magic field in treasurelist to specify gain level for Dragon players (r20603)
 +  * Finish r20603 to make magic field in dragon ability treasurelist define the number of levels at which the ability is gained (r20604)
 +
 +=== GTKv2 Client ===
 +
 +  * Make blessed items display '​(blessed)'​ to denote they are blessed. This is mostly for scrolls, where being blessed makes a difference. (r20606, r20607)
 +
 +=== Server ===
 +
 +  * Add '​illuminated text' as the name for religion books. Also correct spelling of '​gilt'​ (was '​guilt'​) (R20598)
 +  * Fix long lines of lore messages in books getting split at buffer ends (r20600)
 +  * Allow for items to make the wielder confused. Also add helmets that make the wielder confused. (r20608)
 +
 +==== September 2018 ====
 +
 +=== Archetypes ===
 +
 +  * Add first arch to use new MIMIC type, which requires server r20588 (r20589)
 +
 +=== Maps ===
 +
 +  * Make entry coordinate consistent in world map world_105_116 (r20584)
 +  * Update the Santo Dominion Library (santo_dominion/​sdlibrary) with more replica spellbooks (r20591)
 +  * Update the Santo Dominion Library (santo_dominion/​sdlibrary) with more replica spellbooks (r20593)
 +
 +=== Server ===
 +
 +  * Metaserver code changes (r20583)
 +  * Add a mimic type for objects to become monsters when applied (20587)
 +  * Make mimics rarely spawn in random dungeons (r20590)
 +==== August 2018 ====
 +
 +=== Maps ===
 +
 +  * Update to Santo Dominion Library (santo_dominion/​sdlibrary) to add spell descriptions via magic mouth to the available replica spell books (r20582)
 +
 +=== Server ===
 +
 +  * Multiple changes to metaserver code and function (r20578 - r20581)
 +
 +==== July 2018 ====
 +
 +=== Maps ===
 +
 +  * New map, Santo Dominion Library (santo_dominion/​sdlibrary) and world map (world_102_108) updates to make room for it. (r20577)
 +
 +==== June 2018 ====
 +
 +=== Server ===
 +
 +  * Changes made to the slow effect or attacktype duration (r20575)
 +
 +==== May 2018 ====
 +
 +=== Archetypes ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​851/​|Bug #851 Bug: Formula for the "​talisman of Creation"​ ]]Fixed thaumaturgy recipe for talisman of Creation (r20564)
 +  * Adjusted archetype races to support multiple race subtypes - making them vulnerable to more slaying properties on weapons, spells, etc.(r20568)
 +    * Various ants (ant.arc, ant_gen.arc,​ ant_larvae.arc,​ breeder_ant.arc,​ fly_ant.arc,​ guard_ant.arc,​ spit_ant.arc,​ war_ant.arc,​ work_ant.arc) are now race type insect and ant
 +    * Death Tree (deathtree.arc) is now faerie and deathtree
 +    * Various skeletons (skeleton.arc,​ skeleton_chief_arc.arc,​ skeleton_leader_arc.arc,​ skeletalmage.arc) are now undead and skeleton
 +    * Vampire (vampire.arc) is now undead and vampire
 +  * Wood Stakes (stake.arc) still do physical damage to everything .. except against vampires - they now have the death attack_type against vampires (r20568)
 +
 +=== Server ===
 +  * Fix music loading when entering from tiled maps (r20565)
 +  * Make death attack type relevant, previous behavior made it fail unless attacker sorely outmatched defender (r20566)
 +  * Adjust death attacks to do no damage if the slaying requirement is not met (r20567)
 +  * Due to changes with death attack_type,​ if a monster meets multiple conditions of the slay field in a spell or weapon, it still only receives triple (3x) damage instead of 6x or 9x (or higher) damage (r20569)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​823/​|Bug #823 Serpentmen don't get additional AC when multiple bracers are equipped.]] Now they receive additional AC bonuses when multiple bracers are worn (r20571)
 +  * Fix an issue with multi-tile monsters and their movement options - they would only go south, now they can move all directions again (r20572)
 +  * Make slow attacks do stronger slow effects by level, basically higher level slow attack makes target more slow(er) (r20574)
 +
 +==== April 2018 ====
 +
 +=== Archetypes ===
 +  * New graphical face for the archon (monster/​chaos/​archon) monster, as the original graphic is of questionable origin (r 20563)
 +==== March 2018 ====
 +
 +=== Maps ===
 +  * New map, Herb Shoppe (santo_dominion/​shops/​herbshoppe) in Santo Dominion. World map (world/​world_102_108) changes to make room for the new shop map. (r20562)
 +==== February 2018 ====
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​850/​| Bug: #850 [invidious] Server performance degradation on Grim House in Euthville]] Improvements to reduce server lag for monster movement when tracking and moving towards players. (r20559 and r20560)
 +==== January 2018 ====
 +
 +=== Archetypes ===
 +  * Make beholder leaders have a second forward face and slightly distinguishable hue. (r20542)
 +  * Change coffee type from poison food (7) to drink (54), as r13937 intended to do. (r20554)
 +
 +=== Maps ===
 +  * New map, Wolfsburg Gate House (wolfsburg/​wolfsburggatehouse) and related world map updates (world/​world_128_108 and world/​world_128_109). (r20555)
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​812/​| Bug #812: Sale of unidentified items treated like identified items]] Make shop pricing treat unidentified items as if they were the normal version of the item. (r20535)
 +  * Make artifacts of items that do not need identifying appear using their identified face and animation. In particular, this makes the randomly-generated tougher monsters (e.g. goblin leaders) differentiable from the normal monsters in the room. (r20537)
 +  * Expand identified face use of pre-identified items, even if the type otherwise need identifying. This makes gems appear with the correct face. (r20538)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​844/​| Bug #844: Segfault in Darcap Library]] Fix segfault from trying to copy data on an identified item without op->​arch. (r20539)
 +  * Make goblin leaders generate facing forward and animate the artifact monsters so the versions that have animations use the animation frames. (r20540)
 +  * Fix segfault from monsters attempting to use jumping skill. (r20541)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​832/​| Bug #832: Gauntlet of titans missing damage]] Fix artifact boots/​gauntlets/​gloves that have a damage specification in their artifact definition that did not receive one in-game. (20546)
 ===== 2017 ===== ===== 2017 =====
 ==== December 2017 ==== ==== December 2017 ====
Line 1665: Line 1903:
   * Fishing poles now work again   * Fishing poles now work again
  
-Unless specified otherwise, changes are in both [[trunk]] and [[branch]].+Unless specified otherwise, changes are in both [[:​sourceforge:​svn_code#​trunk]] and [[:​sourceforge:​svn_code#​branch]] .
  
 ==== February 2009 ==== ==== February 2009 ====
crossfire_traffic.1521215777.txt.gz · Last modified: 2018/03/16 10:56 by leaf