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crossfire_traffic [2019/05/06 01:54]
leaf April-2019 traffic update
crossfire_traffic [2019/12/05 23:14] (current)
leaf Traffice update for November-2019
Line 7: Line 7:
 ===== 2019 ===== ===== 2019 =====
  
 +==== November 2019 ====
 +
 +=== Archetypes ===
 +  * Add missing newline to end of spell_sparkshower (r21030)
 +  * Add kite shield as a shield archetype (r21039)
 +  * Add kite shield to random treasure (r21040)
 +
 +=== Server ===
 +  * Refactor save_object() (r21031)
 +    * Split save_object() into a version that only stores the object string in a StringBuffer. This allows future code that stores objects in places other than map files.
 +  *  Use pkg-config to find Python (r21033)
 +    * This sets the stage to switch to Python 3, retiring our CF_CHECK_PYTHON ​
 +  * Fix build with Python 3.6 (r21034)
 +  * Add warning about failing to initialize curl (r21035)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​861/​|Bug 861: External Horn of Sirens appearing as random loot ]]Fix horn of Sirens as a random loot (r21038)
 +  * Add an artifact specific to new kite shield archetype -- kite shield of Flight (r21041)
 +
 +==== October 2019 ====
 +
 +=== Archetypes ===
 +  * Merge spell lore or summary text with some modifications from Spell_shuffle branch (r21028)
 +    * No spell schools, level, or other modifiers imported with this update
 +
 +=== JX Client ===
 +  * Make scripted commands work again (r21027)
 +
 +=== Server ===
 +  * CRE now uses C++11 for compilation (r21019)
 +  * CRE now correctly display report footer (r21022)
 +  * Tooltips and help updates in CRE (r21024)
 +
 +==== September 2019 ====
 +
 +=== Maps ===
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 4 (pup_land/​ancient/​mountain/​tower.4) for nicer merging between spiked walls and castle walls. No functional changes. (r21006)
 +  * Cosmetic changes to Tower of the Necromancer,​ Level 3 (pup_land/​ancient/​mountain/​tower.3) for nicer merging between spiked walls and castle walls. No functional changes. (r21007)
 +  * Cosmetic changes to Tower of the Necromancer,​ Entrance (pup_land/​ancient/​mountain/​tower.1) for nicer merging between spiked walls and castle walls. No functional changes. ​ (r21008)
 +  * Cosmetic changes to Tower of the Necromancer,​ Dungeon (pup_land/​ancient/​mountain/​tower.b1) for nicer merging between spiked walls and rough walls. No functional changes. (r21010)
 +  * Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/​ancient/​mountain/​cave.b2),​ adjust rough walls for nicer merging with nearby walls. No functional changes. (r21012)
 +  * Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/​ancient/​mountain/​cave.b1). No functional changes. (r21013)
 +  * Cosmetic changes between spiked walls and normal walls in Kurte'​s Shop (pup_land/​ancient/​kurte/​shop) for nicer merging. No functional changes. (r21015)
 +  * Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/​ancient/​ruin/​path). No functional changes. (r21016)
 +  * New random food shop map, Wolfsburg Provisions (wolfsburg/​shops/​wolfsburg_provisions) in Wolfsburg (world/​world_128_109) (r21018)
 +
 +=== Server ===
 +  * Fixed a crash at login issue (r21017)
 +
 +==== August 2019 ====
 +
 +Commit number 21000!
 +
 +=== Archetypes ===
 +  * Add white and black leather cloaks as archetypes so that they can be created via formulae (r20943)
 +  * New archetype, sea_route (20965)
 +      * Sea routes are indistinguishable from normal sea tiles, except for the arch name
 +      * This helps automated travel objects (i.e., ships) distinguish between sea routes and plain old sea tiles
 +
 +=== GTKv2 Client ===
 +  * Avoid unnecessary calls to draw_lists(),​ this speeds up inventory redraw when picking up and dropping many items (r20926)
 +  * Improvements for inventory display and handling (r20971 - r20976, r20980)
 +
 +=== Maps ===
 +  * Minor cosmetic change to a cave wall section for nicer merging in Snake Pit, Level 5 (lake_country/​snake_pit/​snakepit_5) in Lake Country. No functional changes. (r20923)
 +  * Deposit boxes added to numerous world bank maps such as Brest, Darcap, Dragon Islan, City de Clouds, Navar, Lone Town, Nurnberg and Santo Dominion (r10951)
 +  * The Scorn General Store now sells writing pens and blank books for the literacy skill (r20955)
 +  * Code changes so the travel cart outside of Scorn can travel more quickly (r20961)
 +  * Smooth road between Scorn and Navar, the cart can now travel both ways between Scorn and Navar (r20961)
 +  * The travel cart will now always print/​display a message when stopping (r10962)
 +  * The travel cart now costs 100 platinum (r20963)
 +    * Look for the payment altar outside of Eastern Gate of Scorn
 +    * This allows multiple players to use or operate the cart at one time
 +  * Smooth out the road between Scorn and Lake Country (r20966)
 +  * Smooth out the road between Scorn and Darcap (r20967)
 +  * Update Undead Training center (r20968)
 +    * Make exit from training center return to the original map, instead of teleporting back to Lake Country
 +    * Straighten the roads out a bit
 +  * Add roads in Fishing Village (world_123_123) (r20981)
 +
 +=== Server ===
 +  * Improvements for socket buffer handling to prevent corrupt data being sent to the client, which can cause login issues for the player (r20928) ​
 +  * Add login message for new characters with accounts in the server logs (r20935)
 +  * Make objects in icecubes decay slower (r20939)
 +    * This make it possible to "​freeze"​ items such as Demon Ichor or Ghost Ecoplasm in ice cubes to make them last slightly longer
 +  * Stop destroying items based only on die roll (r20942)
 +    * Always look at the material type and resistances. Previously, immune objects could still be destroyed by attacks; for example, ice storm could cause an ice cube to unfreeze
 +  * Add artifacts and formulae for black/white leather cloaks (r20945)
 +  * Improve handling of formula check to handle cauldron and tool differences (r20946)
 +      * The server is able to handle two of the same recipes and produce different results based on what crafting table or cauldron the player is using
 +  * Changes with food calculations(r20956)
 +    * Dragons players are now subject to cursed food effects ​
 +  * Slow players down if they eat too much (r20984)
 +    * Players who consume food that would go over the max 999, will now have short (about 1minute) movement and combat penalty - watch for the message "​Eating the food ration makes you very full. You feel yourself moving much slower."​
 +    * When the affect is over - watch for the messages "You feel like you're moving faster."​ and "You feel your digestion slowing down."
 +  * Clarify stat change messages from effects like character death or depletion attacks or restored from Potions of Life or consuming a stat potion (r20985)
 +      * "Oh no! You are weakened!"​ -> "You feel drained of strength."​
 +      * "​You'​re feeling clumsy!"​ -> "You feel drained of agility."​
 +      * "Your health deteriorates!"​ -> "You feel drained of health."​
 +      * "You suddenly begin to lose your memory!"​ -> "You feel drained of wisdom."​
 +      * "Your face gets distorted!"​ -> "You feel drained of charisma." ​
 +      * "Watch out, your mind is going!"​ ->"​You feel drained of intelligence."​
 +      * "Your spirit feels drained!"​ -> "You feel drained of power."​
 +      * "You feel your memory return."​ -> "You feel your intelligence return."​
 +      * "You feel your spirits return."​ -> "You feel your power return."​
 +      * "You lose some of your memory!"​ -> "You feel foolish!"​
 +  * Correctly calculate player speed and reduce command response latency (r20991 - r20993)
 +      * Reduces amount of time the game takes to process player issued commands
 +
 +==== July 2019 ====
 +
 +=== Archetypes ===
 +  * Part of [[https://​sourceforge.net/​p/​crossfire/​patches/​360/​|Patch #360]], this reduces the base price of balms so that the price of balms of first aid can be reduced (r20905)
 +
 +=== GTKv2 Client ===
 +  * Change key handling to reduce lag after holding down a key (r20918)
 +
 +=== Maps ===
 +  * Merge in patches [[https://​sourceforge.net/​p/​crossfire/​patches/​358/​|358]] and [[https://​sourceforge.net/​p/​crossfire/​patches/​359/​|359]] to change pricing of items for sale in Temple of Healing (navar_city/​misc/​templeofhealing) in Navar (r20919)
 +
 +=== Server ===
 +  * [[https://​sourceforge.net/​p/​crossfire/​patches/​360/​|Patch #360 Reduce cost of balm of first aid]] Reduces the cost of balm of first aid (r20906)
 +
 +==== June 2019 ====
 +
 +=== Archetypes ===
 +  * Reduce color count and image file size of fishing pole (skills/​Skill_Tools/​fishing_pole.base.111.png) by changing from RGB image to Indexed image (r20822)
 +
 +=== JX Client ===
 +  * Make sure that disabled GUI elements actually ignore mouse clicks and key presses (r20830)
 +  * Fix --debug-protocol command line option to reliably log all messages (r20834)
 +  * Add "​color-disabled"​ to "​textbutton"​ in skin files (r20836)
 +  * Properly update combobox contents (r20837)
 +  * Suppress unneeded combobox updates ​ (r20838)
 +  * Prevent scrolling in comboboxes (r20839)
 +  * Add tooltips to comboboxes (r20840)
 +  * Order items in comboboxes ​ (r20841)
 +  * Add support for sending '​createplayer'​ commands with attributes (r20844)
 +  * Extend the "​Connecting to server..."​ phase until all requested information has been received from the server (r20848)
 +  * Add support for hiding comboboxes (r20850)
 +  * Add NewCharModel for storing options for character creation (r20851)
 +  * In create character dialog: Disable '​Create'​ button if no character name has been entered (r20852)
 +  * Support "​loginmethod 2": Allow the player to select options during character creation ​ (r20859)
 +  * Query metaserver immediately after program start (r20864)
 +  * Fix login issue with metalforge (r20866)
 +  * Fix display corruption when using magic map while fog-of-war is visible (r20877)
 +  * Properly update minimap after magic map (r20881)
 +  * Center book popup (r20882)
 +  * Make map square above player clickable for lookat (r20883)
 +  * Break long lines in meta server tooltips (r20884)
 +  * Resize close buttons on dialogs to match the height of the dialog title (r20886)
 +  * Add help icons to some dialogs (r20890)
 +  * Make applied/​worn items in inventory more visible (r20893)
 +
 +=== Maps ===
 +  * Cosmetic changes to Brest CVT (brest/​shops/​brest.cvt) to add more visual space on the map perimeter. Update Brest world map (world/​world_107_123) for entrance coordinate changes to Brest CVT (r20903)
 +
 +==== May 2019 ====
 +
 +=== Archetypes ===
 +  * Modify fishing pole graphic (skills/​Skill_Tools/​fishing_pole.base.111.png) to clean up and remove pixelation (r20816)
 +
 +=== GTKv2 Client ===
 +  * Use one window for metaserver and login dialogs (r20766)
 +    * Each of the metaserver and login dialogs used to be in a separate window that was raised and lowered in sequence. Now, all the pre-game dialogs are in one window that is not replaced until play starts.
 +  * Trim trailing whitespace from spell descriptions (r20767)
 +  * Add latency profiling command-line option (r20786)
 +  * Rename '​--time-redraw'​ to '​--profile-redraw'​ (r20786)
 +  * Restore option to allow connecting to a server directly when launching the client, i.e., --server <​server_name or IP address> (r20789)
 +
 +=== JX Client ===
 +  *  Slight layout changes: Move buttons in main screen to right side and use consistent border gaps in dialogs. (r20774)
 +  * Support color '​RED'​ in skin definitions (r20778)
 +  * Change layout of book popup dialog to allow for more text (r20780)
 +  * Use bold font in dialogs to emphasize important parts (r20781)
 +  * Use bold font in buttons (r20782)
 +  * Move the scrollbar in the message dialog to the right side (r20783)
 +  * Do not crash when using '​vertical'​ skin command outside dialogs (r20792)
 +  * Reliably raise dialogs after mouse clicks ​ (r20804)
 +
 +=== Maps ===
 +  * Cosmetic change to Yarid'​s House, Downstairs (scorn/​houses/​wizz.lev1) in Scorn for nicer wall merging around one of the doorways. No functional changes. (r20806)
 +  * Add conversion computations,​ and a description of existing coins to bank teller dialogue (r20807)
 +  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​852/​|#​852 Stack of rings of Occidental mages all gain same effect on applying it]] Correctly split rings of Occidental Mages if needed before applying an effect (r20809)
 ==== April 2019 ==== ==== April 2019 ====
  
crossfire_traffic.1557125680.txt.gz ยท Last modified: 2019/05/06 01:54 by leaf