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crossfire_traffic [2024/02/03 23:34]
leaf [2024] Traffic update for 2024-January
crossfire_traffic [2024/04/01 17:43] (current)
leaf [March 2024] Remove some entries in the server section that are not visible in-game
Line 7: Line 7:
 ===== 2024 ===== ===== 2024 =====
  
-==== January ​2023 ====+==== March 2024 ==== 
 + 
 +=== Archetypes === 
 +  * Reduce weight of silvercoin to align with other coins  
 +    * This reverts a change in 74a92689cd, we suspect that change was not intentional 
 +  * New spell: earthquake 
 +  * Reduce tiling artifacts and visual noise in white marble floor tile graphic 
 +  * Replace tabs with spaces in fixed width map message 
 +  * Update child.base graphic 
 +  * Fix typo in material name for cooking pot 
 + 
 +=== GTKv2 Client === 
 +  * Do not auto rescale map size above 100 
 +    * This should stabilize the map scale in the client view window and not have it fluctuate in size so much 
 + 
 +=== JXClient === 
 +  * Fix tooltips in Spells dialog: show the correct spell level 
 + 
 +=== Maps === 
 +  * Fix incorrect grammar correction in the skeleton'​s OldCity Riddle, should be doest instead of doesn'​t 
 +  * Minor cosmetic changes for better wall merging in Old City (scorn/​oldcity/​oldcity54) - no functional changes 
 +  * Add new Dragon Hangars 
 +  * Adjust mail login message 
 +    * Message is now 'You have mail!' instead of 'You have some mail waiting for you.'​ 
 +  * Fix wall blocking exit in Gothwolte'​s Castle, Level 6 
 +  * Adjust big chest region- now using Astral Plane instead of Darcap 
 +  * Add missing shop mat to CDC BigStore 
 +  * Remove old guild prison - now uses local region prisons for non-members when trying to enter the guild 
 +  * Accept lowercase destination names for the Dragon Hangars 
 +  * Changes and updates to all Guild Maps to remove no longer working features 
 + 
 +=== Server === 
 +  * Update the player command, use, help file to include another example of turning a silver bar in to silver filings with a file 
 +  * Implement sound_chance attribute 
 +    * Primary motivation here is to have a way to silence spell wall logic gates on maps. 
 +  * Ensure sound_chance overrides load from swapped map files correctly. 
 +  * Add hiscore -s instructions and summary to lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file 
 +  * Add hiscore -s:<​skill_name>​ instructions and summary to lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file 
 +  * Add note about using hiscore -s:<​skill_name>​ when the skill is made up of multiple words (i.e., one handed weapons) to lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file 
 +  * Add hiscore -s:<​skill_name>​ reference to the usage section of lib/​help/​hiscore.en b/​lib/​help/​hiscore.en file 
 +  * Initial commit of lib/​help/​gsay.en along command summary and examples 
 +  * Update and expand the version help file, lib/​help/​version.en 
 +  * Fix look at command darkness checks 
 +    * One should now be able to click on objects two or more tiles away in darkness and get information on the target 
 +  * Correct typos in the version help file, /​lib/​help/​version.en 
 +  * Correct list of pickup types in pickup help file 
 +  * Changes to the Follow command 
 +    * Party members can now use the command to enter another party member'​s private map - such as personal apartments 
 + 
 +==== February 2024 ==== 
 + 
 +=== Archetypes === 
 + 
 +  * Limit violent fungi growth rate 
 +  * Finally make forward progress on the stews food items 
 +  * Add the basic crafting recipes for stews 
 +    * The code for recipes assumes more ingredients is rarer, but these buck that trend 
 +    * Need to figure out a way to get these in game without them incidentally being rarer than late-game recipes 
 +  * Add the first few artifact stew definitions 
 +  * Add a recipe for making cooking pots 
 +    * Takes some liberties with the alloy proportions for molybdochalkos 
 +  * Add topaz to gem treasurelists 
 +    * Currently a rarer drop than other gems since it has no uses in recipes 
 +  * Add bloodstone to the random gem generation 
 +  * Add some recipes using bloodstones,​ which are now available to generate in treasurelists 
 +    * Slowly phase out some of the stat potion recipes 
 +  * Make the world map use a fixed-size font 
 +  * Increase chance of mining success 
 +    * Since mining does not offer experience, the 10% chance of success was painfully low 
 + 
 +=== GTKv2 Client === 
 + 
 +  * Fix a client crash when using the mapedit command without CF_MAP_EDITOR set 
 + 
 +=== Maps === 
 + 
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-11) 
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-05) 
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-03) 
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-08) 
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-06) 
 +  * Mark libraries fixed_reset 
 +    * Libraries are like shops where players frequently check back to see if it's been reset 
 +  * Make outdoor, remove some guards and janitors in Goth's Tavern, Guest Rooms 
 +  * Make outdoor and add lighting for ambiance in Scorn Prison 
 +  * Reduce Lord Spectre dungeon depth (now 30 levels instead of 50) 
 +  * Adjust bank table movement blocking in Lake Country Bank 
 +  * Fix pushable walls in Navar Tower of Illusions 
 +  * Rebalance bulk purchase tables in Nurnburg Alchemy Shop 
 +    * Previously, the mineral oil table was wildly imbalanced, since the philosophical oil recipe only requires them 
 +    * This allowed endless shenanigans with a cauldron and maybe 20 levels of alchemy 
 +    * After some calculations,​ multiplying the cost by about four seems to make it close to break-even now 
 +    * Additionally,​ there were two tables for salt, each a different cost 
 +      * Set those to be the same cost while here. 
 +  * Allow the priest of Valriel to give more keys, in case the player gets killed and the church reset meanwhile 
 +  * Give unique '​slaying'​ fields to keys 
 +  * Remove uranium and derivative piles 
 +    * Two reasons:  
 +      * 1. There is no way to obtain these in-game 
 +      * 2. uranium is very out of place in medieval fantasy IMO. 
 +  * Merge branch weather in master 
 +    * Note that this renders the weather branch for maps obsolete 
 +    * Additionally,​ there are still more areas with missing elevation, but those can be added directly to master 
 + 
 +=== Server === 
 + 
 +  * Mountains no longer have unlimited supply of harvest-able minerals 
 +  * Map load and game performance improvements and optimizations 
 +  * Fix spectres being always visible 
 +  * Fix crash when examining a rod with that contains no spell 
 + 
 +==== January ​2024 ====
  
 === Archetypes === === Archetypes ===
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   * Fix map scrolling with large scroll values   * Fix map scrolling with large scroll values
   * Truncate when exceeding MAXSOCKBUF   * Truncate when exceeding MAXSOCKBUF
-  * [[Compile problem with Python 3.12.1, Fedora 39|Compile problem with Python 3.12.1, Fedora 39] ]Fix build with Python 3.12+  * [[https://​sourceforge.net/​p/​crossfire/​bugs/​952/​|BUG # 952 Compile problem with Python 3.12.1, Fedora 39]] Fix build with Python 3.12
  
 ===== 2023 ===== ===== 2023 =====
crossfire_traffic.1707024851.txt.gz · Last modified: 2024/02/03 23:34 by leaf