====== Reference Player Levels ====== For purposes of balancing monster combat and experience rewarded, it is useful to have reference statistics for a typical level //N// player. **Goal:** Two monsters have the same level if it is just as likely as one monster to kill the other and vice versa. For a player to level up from level //N// to level //N+1//, they should need to kill 10 level //N// monsters. This means that players are incentivized to fight monsters near their level. ^ Level ^ HP ^ SP ^ GR ^ AC ^ Armor ^ WC ^ Damage ^ Speed ^ ^ 10 | 80 | 20 | 10 | 6 | 25 | 18 | 10 | 0.8 | ^ 20 | 130 | 50 | 50 | 3 | 35 | 15 | 20 | 0.85 | ^ 30 | 170 | 100 | 80 | 0 | 45 | 12 | 30 | 0.9 | ^ 40 | 220 | 150 | 90 | -3 | 55 | 9 | 40 | 0.95 | ^ 50 | 270 | 180 | 100 | -6 | 65 | 6 | 50 | 1.0 | ^ 60 | 320 | 200 | 110 | -9 | 75 | 3 | 60 | 1.05 | ^ 70 | 500 | 250 | 120 | -12 | 80 | 0 | 70 | 1.10 | ^ 80 | 600 | 300 | 140 | -15 | 85 | -3 | 80 | 1.10 | ^ 90 | 700 | 350 | 150 | -18 | 90 | -6 | 90 | 1.10 | ^ 100 | 800 | 500 | 250 | -21 | 95 | -9 | 100 | 1.10 | ====== Level Progression ====== * experience reward for killing a level //x// monster = rwd(x):=100*(2)^(x-1) * By the above definition, to go from level //n// to //n+1// you need to gain 10*rwd(n) experience * Therefore your total cumulative experience at level //n// is cum(n) = sum(10*rwd(i), i, 1, n-1) * By math, cum(n) = 500*(2^n-2) ==== Level 10 ==== * ~80 hp * 20 sp * 10 gr * level 10 in main skill * 4 or 5 spells (?) * armor: 30 * attack: 30 * a few resist points around ==== Level 20 ==== * ~180 hp * 50 sp * 50 gr * level 18 in main skill * 8 or 10 spells, including zone ones * armor: 70 * attack: 70 ==== Level 30 ==== * ~250 hp * 100 sp * 80 gr * level 25 in main skill * 15 spells? * armor: 150 * attack: 150 ==== Level 40 ==== * ~350 hp * 150 sp * 90 gr * level 35 in main skill * 20 spells? * armor: 200 * attack: 200 ==== Level 50 ==== * ~400 hp * 180 sp * 100 gr * level 45 in main skill * 25 spells * armor: 300 * attack: 300 ==== Level 60 ==== * ~600 hp * 200 sp * 110 gr * level 57 in main skill * ~40 spells * armor: 450 * attack: 450 ==== Level 70 ==== * ~700 hp * 250 sp * 120 gr * level 65 in main skill * ~60 spells in various categories * armor: 600 * attack: 600 ==== Level 80 ==== * ~780 hp * 300 sp * 140 gr * level 75 in main skill * major spells * armor: 800 * attack: 800 ==== Level 90 ==== * ~850 hp * 350 sp * 150 gr * level 85 in main skill * almost all spells * armor: 900 * attack: 900 ==== Level 100 ==== * ~1000 hp * 500 sp * 250 gr * level 90 in main skill * all spells * armor: 1500 * attack: 2000 * high resistances in almost all attacktypes ===== Special spells ===== Roughly sorted by decreasing importance * word of recall * town portal * elemental resistances * healing and curing spells * x-ray * dimension door * statistic improvement * create stuff Combat spells: * attack (zone and target) * summoning