Table of Contents

Reference Player Levels

For purposes of balancing monster combat and experience rewarded, it is useful to have reference statistics for a typical level N player.

Goal: Two monsters have the same level if it is just as likely as one monster to kill the other and vice versa. For a player to level up from level N to level N+1, they should need to kill 10 level N monsters. This means that players are incentivized to fight monsters near their level.

Level HP SP GR AC Armor WC Damage Speed
10 80 20 10 6 25 18 10 0.8
20 130 50 50 3 35 15 20 0.85
30 170 100 80 0 45 12 30 0.9
40 220 150 90 -3 55 9 40 0.95
50 270 180 100 -6 65 6 50 1.0
60 320 200 110 -9 75 3 60 1.05
70 500 250 120 -12 80 0 70 1.10
80 600 300 140 -15 85 -3 80 1.10
90 700 350 150 -18 90 -6 90 1.10
100 800 500 250 -21 95 -9 100 1.10

Level Progression

Level 10

Level 20

Level 30

Level 40

Level 50

Level 60

Level 70

Level 80

Level 90

Level 100

Special spells

Roughly sorted by decreasing importance

Combat spells: