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dev:objects [2014/09/04 03:22]
127.0.0.1 external edit
dev:objects [2018/04/02 17:42]
karl [SPECIAL NOTE (IMPORTANT!!!)] Make it readable
Line 287: Line 287:
  
  
-==== SPECIAL NOTE (IMPORTANT!!!) ==== 
-<​del>​The fields resist_*, armour, wc and dam can be set in map files to customize monsters. ​ However, if that monster can be equipped with items, and actually equips some, these values will get reset back to those in the clone archetype (normal values.) ​ Thus, if you want to put a wizard in that does dam 50, make sure can_use_armour,​ and can_use_weapon are set back to 0.  Otherwise, when items are equipped, all the above fields will be reset to standard values.</​del>​ 
  
-As of 2006-12-09, this shouldn'​t be the case anymore: server will detect modified archetypes, and store its values in a temporary archetype structure to be able to recompute everything.+----
  
 +==== SPECIAL NOTE ====
 +<WRAP lo>The fields resist_*, armour, wc and dam can be set in map files to customize monsters. \\
 +However, if that monster can be equipped with items, and actually equips some, these values will get reset back to those in the clone archetype (normal values.) \\
 +Thus, if you want to put a wizard in that does dam 50, make sure can_use_armour,​ and can_use_weapon are set back to 0. \\ 
 +Otherwise, when items are equipped, all the above fields will be reset to standard values.</​WRAP>​
 +
 +:!: **As of 2006-12-09**,​ this shouldn'​t be the case anymore: \\
 +The server will detect modified archetypes, and store its values in a temporary archetype structure to be able to recompute everything.
 +
 +----
  
 ===== Generators and Creature Spawning ===== ===== Generators and Creature Spawning =====
dev/objects.txt ยท Last modified: 2021/12/18 22:09 by draugthewhopper