Some doccumentation on attributes of items, and their effects.
Attributes that work on all objects, unless otherwise specified.
Objects that players can weild.
Items that use the “connected” attribute to trigger/be triggered by other objects.
Can be used to destroy items if the multiply factor is set to 0.
Allows use of a skill. (like pens)
Types that don't fit in any other catagory.
When applied, if an item is setup for it and marked, it will be replaced.
The marked item must have “slaying” set in the format of “slayer:[yield ]new_item[;slayer:[yield ]new_item]*”. Where “slayer” is the archetype of the transformer object, “[yield]” is the amount produced, and “new_item” is the archytype of the result. This pattren can be repeated an arbritary amount of times using “;” as a seperator. (““s identify optional parts)
|food||number of uses it is good for|
|slaying||a verb, “transformerobject (VERBS) markedobject”|
A actual player. DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING. (can cause crashes, etc)
The new transports that players can pilot.
A literal map (the type players move around on). Obsolete i think. I DO NOT RECOMEND TOUCHING THIS.
Modifies the statistics of a player.