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map-making_guide [2018/02/20 18:49] karl Fix formatting |
map-making_guide [2018/04/03 12:29] karl moved to :maps:dev:notes on map making |
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==== What is an "object"? ==== | ==== What is an "object"? ==== | ||
- | //Objects// are the "atoms" that build the [[:start|Crossfire game]] . Every [[:items:item|item]] that can be seen or [[:player_commands#get|picked up]] by the player is an object. There are many more objects not visible to the players, fulfilling various kinds of functional duties. [[:items:weapon:0_index|Weapons]] , [[:items:floor:0_index|floors]] , walls, monsters... those are all objects. Note that there is one big "object"-data-structure, containing a huge list of attributes. The attributes differ, but the structure is the same for all objects. | + | //Objects// are the "atoms" that build the [[:start|Crossfire game]] . Every [[:items:items|item]] that can be seen or [[:player_commands#get|picked up]] by the player is an object. There are many more objects not visible to the players, fulfilling various kinds of functional duties. [[:items:weapon:0_index|Weapons]] , [[:items:floor:0_index|floors]] , walls, monsters... those are all objects. Note that there is one big "object"-data-structure, containing a huge list of attributes. The attributes differ, but the structure is the same for all objects. |
==== What is an "arch"? ==== | ==== What is an "arch"? ==== | ||
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==== What is an "attribute" of an object? ==== | ==== What is an "attribute" of an object? ==== | ||
- | In crossedit: Put a [[:monsters:goblin:goblin]] somewhere on a map. Open the //attribute// window and press "Dump". Now you should see a list: | + | In [[:crossfire:editors:X11:crossedit]] : Put a [[:monsters:goblin:goblin]] somewhere on a map. Open the //attribute// window and press "Dump". Now you should see a list: |
<code> | <code> | ||
arch goblin | arch goblin |