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map_scale [2006/02/01 06:42] 127.0.0.1 external edit |
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- | //I keep searching for this post again, so I'm linking it here//: [[http://shadowknight.real-time.com/pipermail/crossfire/2005-August/009089.html|Brendan Lally on map scales]]. | ||
- | ok, currently one square holds one person, even if they stretch out | ||
- | their hands, they don't occupy more than one square. This therefore | ||
- | suggests that the squares are sides of at least 1 fathom (that being | ||
- | the distance of someone between their outstretched hands. This is | ||
- | consistant with a bed being 1 square. Given that one tick is about 1 | ||
- | second of game time (not real time), and that a player moves 1 square | ||
- | a tick at speed 1, this gives a walking speeed such that at speed of | ||
- | 1.0 a mile is covered in (1 mile is 8 furlongs, is 80 chains, is 880 | ||
- | fathoms) 880 seconds, or 14.7 minutes (which is about correct). | ||
- | |||
- | The indoor maps are smaller on the outdoor maps, it tends to be the | ||
- | case, that 1 square outdoors correlates to 8-12 squares indoors. If | ||
- | the indoor squares are 1 fathom across, then the outside ones are | ||
- | about 10 fathoms across. Or almost 1 chain (11 fathoms). Since the | ||
- | value of 11:1 is well within the range of values that are used, and | ||
- | since it is a round number. It seems reasonable to consider each of | ||
- | the world map squares to be 1 chain. All the more so since this is the | ||
- | size used for buildings, and buildings have in the real world been set | ||
- | out on a scale of 1 chain for a house. | ||
- | |||
- | from [[http://en.wikipedia.org/wiki/Chain_%28length%29]] | ||
- | |||
- | "In the laying out of towns in Australia and New Zealand, most | ||
- | building lots in the past were a quarter of an acre, measuring one | ||
- | chain by two and a half chains, and other lots would be multiples or | ||
- | fractions of a chain. As a consequence, the street frontages of many | ||
- | houses in these countries are one chain wide — roads were almost | ||
- | always one chain wide (20.117 m) in urban areas, sometimes one and a | ||
- | half (30.175 m) or two chains (40.234 m)." | ||
- | |||
- | In game most roads are 1 or 2 squares wide, which also fits in nicely. | ||
- | |||
- | Furthermore, by adopting this standard, it means that 10 squares on | ||
- | the world map is 1 furlong, which gives a nice way to measure | ||
- | distances, because it is also about 1 screen (default is a map view of | ||
- | 11x11 IIRC). in the gtk2 client, it is about twice that, so you see | ||
- | one furlong in all directions. | ||
- | |||
- | Ooh, and it also makes the distance from scorn to navar about 9 miles | ||
- | (75 furlongs), which is a somewhat saner estimate than 1000's of | ||
- | miles. 9 miles says 'you /can/ walk this but probably don't want to do | ||
- | so very often'. |