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map_scale [2018/04/03 13:12]
karl moved to :maps:yardstick
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-//I keep searching for this post again, so I'm linking it here//: [[http://​shadowknight.real-time.com/​pipermail/​crossfire/​2005-August/​009089.html|Brendan Lally on map scales]]. 
  
-ok, currently one square holds one person, even if they stretch out 
-their hands, they don't occupy more than one square. This therefore 
-suggests that the squares are sides of at least 1 fathom (that being 
-the distance of someone between their outstretched hands. This is 
-consistant with a bed being 1 square. Given that one tick is about 1 
-second of game time (not real time), and that a player moves 1 square 
-a tick at speed 1, this gives a walking speeed such that at speed of 
-1.0 a mile is covered in  (1 mile is 8 furlongs, is 80 chains, is 880 
-fathoms) 880 seconds, or 14.7 minutes (which is about correct). 
- 
-The indoor maps are smaller on the outdoor maps, it tends to be the 
-case, that 1 square outdoors correlates to 8-12 squares indoors. If 
-the indoor squares are 1 fathom across, then the outside ones are 
-about 10 fathoms across. Or almost 1 chain (11 fathoms). Since the 
-value of 11:1 is well within the range of values that are used, and 
-since it is a round number. It seems reasonable to consider each of 
-the world map squares to be 1 chain. All the more so since this is the 
-size used for buildings, and buildings have in the real world been set 
-out on a scale of 1 chain for a house. 
- 
-from [[http://​en.wikipedia.org/​wiki/​Chain_%28length%29]] 
- 
-"In the laying out of towns in Australia and New Zealand, most 
-building lots in the past were a quarter of an acre, measuring one 
-chain by two and a half chains, and other lots would be multiples or 
-fractions of a chain. As a consequence,​ the street frontages of many 
-houses in these countries are one chain wide — roads were almost 
-always one chain wide (20.117 m) in urban areas, sometimes one and a 
-half (30.175 m) or two chains (40.234 m)." 
- 
-In game most roads are 1 or 2 squares wide, which also fits in nicely. 
- 
-Furthermore,​ by adopting this standard, it means that 10 squares on 
-the world map is 1 furlong, which gives a nice way to measure 
-distances, because it is also about 1 screen (default is a map view of 
-11x11 IIRC). in the gtk2 client, it is about twice that, so you see 
-one furlong in all directions. 
- 
-Ooh, and it also makes the distance from scorn to navar about 9 miles 
-(75 furlongs), which is a somewhat saner estimate than 1000's of 
-miles. 9 miles says 'you /can/ walk this but probably don't want to do 
-so very often'​. 
map_scale.1522779136.txt.gz · Last modified: 2018/04/03 13:12 by karl