User Tools

Site Tools


skills:fishing

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
skills:fishing [2018/04/06 17:53]
karl Add real butter to the fish
skills:fishing [2018/04/08 03:10]
karl Add read also section, make it clear, that it is implemented since version 1.11.0, add internal link to :client
Line 1: Line 1:
 ====== Skill Fishing == ====== Skill Fishing ==
  
-This skill seems to be implemented since at least version 1.11 of the [[:​server]] ​; probably earlier. \\+This skill is implemented since version 1.11.0 of the [[:server]] . \\
 This skill is only available through a skill tool named "​fishing pole" . \\ This skill is only available through a skill tool named "​fishing pole" . \\
 The archetype name of the fishing pole is [[:​items:​skills:​skill_tools:​fishing_pole]] . The archetype name of the fishing pole is [[:​items:​skills:​skill_tools:​fishing_pole]] .
  
 There is no treasure list, that contains fishing_pole,​ as there are for [[:​items:​skills:​skill_tools:​lockpicks]] and flint_and_steel,​ \\ There is no treasure list, that contains fishing_pole,​ as there are for [[:​items:​skills:​skill_tools:​lockpicks]] and flint_and_steel,​ \\
-making it unavailable to the average player as random find in dungeons and purchase-able in shops. \\+making it unavailable to the average player as random find in dungeons and purchase-able in [[:​guides:​store_guide|shops]] . \\
 A Dungeon Master can get himself such a fishing pole by the DM command [[:​dm_commands#​create]] : \\ A Dungeon Master can get himself such a fishing pole by the DM command [[:​dm_commands#​create]] : \\
-''​create 1 0 fishing_pole''​ .+''​create 1 0 fishing_pole'' ​. \\ 
 +Noteworthy though, that items with too much magic+ tend get negative weight. \\ 
 +Items that weight 0 or less, are not pick-able any more, when dropped on the floor. \\ 
 ++9 would be the maximum for enchanting a fishing pole in this case.
  
 The only archetype that contains some harvest-able fish is "​shallow_sea"​ , which has a light-blue face, \\ The only archetype that contains some harvest-able fish is "​shallow_sea"​ , which has a light-blue face, \\
Line 14: Line 17:
 All other water archetypes do not contain fish as treasures: lakes, rivers, ponds. All other water archetypes do not contain fish as treasures: lakes, rivers, ponds.
  
 +===== Apply ==
 +Applying the fishing pole puts the fishing pole into the foreground of the range attack line \\
 +in the [[:client]] as //Skill: fishing pole// ; to be fired then afterwards by [[:​player_commands#​Special bind'​s:​|firekey]] + directionalkey .
 +
 +
 +Syntax : ''​apply fishing pole'' ​
  
 ===== Use Skill == ===== Use Skill ==
 Only useful on shallow_sea tiles, that do not block movement. \\ Only useful on shallow_sea tiles, that do not block movement. \\
-The shallow_sea archetype by default has ''​move_block all''​ set ( old //no_pass 1// ); \\+The shallow_sea archetype by default has ''​[[:​dev:​object_fields#​move_block]] all''​ set ( old //no_pass 1// ); \\
 so only a DM is able to apply the use_skill command successfully. so only a DM is able to apply the use_skill command successfully.
  
-Syntax : ''​use_skill fishing'' ​+The fishing pole has to be applied beforehand, \\ 
 +a fishing pole in the un-applied inventory does not get automatically applied. \\ 
 +Using this skill without having applied the tool beforehand would print \\ 
 +to the server'​s logfile : 
 +>>​18/​04/​07 14:26:54 [Error] ​  ​do_harvest:​ tool fishing without harvest_[race|tool|speed] ( :?: BUG ? ) 
 +  
 +Syntax : \\ 
 +''​apply fishing pole''​ \\ 
 +''​use_skill fishing'' ​
  
 The shallow sea tiles provide fish as random treasure: \\ The shallow sea tiles provide fish as random treasure: \\
Line 34: Line 51:
  
 ===== Ready Skill == ===== Ready Skill ==
-Sets the skill into the [[:​characters:​shoottype]] range foreground.+Sets the skill into the [[:​characters:​shoottype]] range foreground ​as //Skill: fishing// ​.
    
 This works also for a normal player, to fire the skill onto a direction of a bordering shallow_sea map tile. This works also for a normal player, to fire the skill onto a direction of a bordering shallow_sea map tile.
  
-Syntax : ''​ready_skill fishing''​+Readying this skill needs the fishing pole being applied beforehand to be of any usefulness. 
 + 
 +Syntax : \\ 
 +''​apply fishing pole''​ \\ 
 +''​ready_skill fishing''​
  
  
Line 53: Line 74:
 This skill is unavailable to a normal player on the current [[:​servers:​Metalforge]] server v1.12 svn r17660 . This skill is unavailable to a normal player on the current [[:​servers:​Metalforge]] server v1.12 svn r17660 .
  
-An entry from the CHANGES file of the arch package :+An entry from the [[:​arch:​changes_changelog|CHANGES]] file of the arch package :
 <WRAP important 60%> <WRAP important 60%>
 food/​fish.arc:​ Make the item fishing_pole work (this item is not found on any \\ food/​fish.arc:​ Make the item fishing_pole work (this item is not found on any \\
Line 61: Line 82:
 See also Crossfire Traffic [[:​crossfire_traffic#​March 2009]] See also Crossfire Traffic [[:​crossfire_traffic#​March 2009]]
  
-Server Version 1.50.0 ​seems to have some bug in the code preventing any fish as treasure in shallow_sea tiles. \\ +Server Version 1.50.0: Works.
-At least I get only "You can't fish anything here." from shallow_sea tiles.+
  
 Server Version 1.60.0: Works. Server Version 1.60.0: Works.
  
 Server Version 1.70.0: Works. Server Version 1.70.0: Works.
 +
 +
 +----
 +
 +===== Read Also ==
 +
 +See also the skills [[Use Magic Item]] \\
 +and [[Lockpicking]] , [[Inscription]] , [[Praying]] , [[Wizardry]] for other skill tool deployments.
  
skills/fishing.txt · Last modified: 2020/09/30 13:18 by ryo