User Tools

Site Tools


skills:jumping

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
skills:jumping [2018/02/21 20:15]
karl Add hint that jumping as attack may work since server version 1.70.y correctly, add math example to compute the amount of tiles to jump
skills:jumping [2020/01/02 16:03] (current)
karl cosmetics, make carrying 500*1000 instead 500'000 in the example
Line 26: Line 26:
 and this number is then **divided** by the carrying weight of the inventory to receive the sum of tiles to jump. and this number is then **divided** by the carrying weight of the inventory to receive the sum of tiles to jump.
  
-Example : STR=25, DEX=17, JUMP_LEVEL=4,​ PL_CARRYING=500'000+Example : STR=25, DEX=17, JUMP_LEVEL=4,​ PL_CARRYING=500 ​* 1000 
 >  ( (25 * 25 *25) * 17 * 4 ) / 500000 >  ( (25 * 25 *25) * 17 * 4 ) / 500000
 >> ( 15625 * 17 * 4 ) / 500000 >> ( 15625 * 17 * 4 ) / 500000
Line 32: Line 32:
 >>>​ 2.125 >>>​ 2.125
  
-Distance ​limited to 2 tiles:+The jumping distance is limited to 2 tiles:
 <code c> <code c>
     if(pl->​carrying!=0) /​* don't want div by zero !! */     if(pl->​carrying!=0) /​* don't want div by zero !! */
skills/jumping.1519265748.txt.gz ยท Last modified: 2018/02/21 20:15 by karl