====== Description ====== User may select an object from his character's inventory using the [[:player_commands#mark|mark]] command. The object may be either a single item or a stack of multiple items. After marking the object, the user may throw the object in some direction by exercising the throwing skill with either the [[:player_commands#use_skill|use_skill throwing]] or [[:player_commands#fire]] commands. When using the [[:player_commands#fire]] command, the player must have previously readied the throwing skill with the [[:player_commands#ready_skill|ready_skill throwing]] command. Each time the skill is exercised, one currently marked object is thrown. * The distance that thrown items travel depends upon both the weight of the object and upon the character's strength. * If something is killed after having been hit by a thrown object, the character earns throwing skill experience. * When the character inventory contains only locked items, the message **//You have nothing to throw.//** is displayed in the client. * Various items behave with special effects when thrown. * Dusts - FIXME * Other? - FIXME * Potions? - FIXME * **Important:** When the marked item is exhausted from the character inventory, any other unlocked item from inventory will be automatically marked. FIXME - Document how items are selected for throwing when the marked item is exhausted. Brief testing was inconclusive. ====== Use Skill ====== * An object from the character inventory is thrown immediately. * Inventory items are thrown in the direction that the character is facing. * Behavior is similar to the [[:player_commands#invoke|invoke]] command for spells. ====== Ready Skill ====== * The throwing skill is selected and one currently marked item is thrown each time the player uses the [[:player_commands#fire|fire]] command. * Thrown items travel in the direction specified by the [[:player_commands#fire|fire]] command. * Behavior is similar to the [[:player_commands#cast|cast]] command for spells.