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spell_shuffle [2017/09/22 17:59]
leaf Update URLs for StatSVN and ChangeLog
spell_shuffle [2018/03/24 07:38]
karl moved to :arch: namespace
Line 134: Line 134:
   * ChangeLog   * ChangeLog
     * http://​crossfire.real-time.com/​svn/​changelog/​branch/​spell_shuffle.html     * http://​crossfire.real-time.com/​svn/​changelog/​branch/​spell_shuffle.html
 +
 +===== Future Ideas arising from the spell shuffle =====
 + ​- ​ Limit the total number of a spells (and even spell schools) that a player can know at one time (perhaps also associated with player level) so that players must choose their prefered spells. This would make spells at different levels desirable as a player progress but not clog up the players spells at high levels (e.g. small bullet, bullet, large bullet). It also means players have to give more consideration how they want to play than simply learning everything.
 +  -  Add more spells at high levels for the schools. ​
 +    - Evokers could have something like animate weapon (evoke weapon?) that materialises and controls whatever weapon they have previously seen? holding?​. ​
 +    - Summoners could have something like a perpetual ball lightning (that doesn'​t destory items).
 +    - Sorcerors could have a ball of draining magic? perhaps attacks with confuse, slow, paralyze?