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spells:praying

Praying Spells

Praying, or divine magic, allows you to channel power (grace) from a god into spells. To cast prayers, you must do two things: acquire the praying skill, and worship a god who gives you grace points.

There are many prayer spells (more than any single wizardry discipline has) covering many offensive, defensive, self-improvement, and informational functions. Prayers belong to many different paths, so a caster who is repelled or denied a particular path should still find plenty of useful prayers.

Gods may give unique prayers to their followers on reaching a certain level or achievement, as noted below. Instead of learning these spells from books when you reach their level, they are bestowed upon you by your god when you pray at his or her altar, assuming your grace points are high enough. Many of these prayers are diseases.

Grace

Grace points are the measure of how much power the god is providing you, and these rise as your praying skill level increases. Even the most over-zealous of god fearing players will slowly restore their gods grace over time, however, players can use the prayer skill to directly restore their gods faith in short time.

General Prayers

This is a complete list of the praying spells which can be used by followers of any god 1),sorted by level. Prayers granted by the gods are listed in a separate section below.

Turn Undead

Level: 1 GP: 2 Path: Turning
Attack Types: turn_undead Sources: books, rods, staffs
Notes: A cone spell which sometimes inflicts fear in the undead.

Holy Word

Level: 1 GP: 4 Path: Turning
Attack Types: holyword Sources: books
Notes: A cone spell which does damage to the enemies of your god and undeads. It has no effect on other creatures.

Minor Healing

Level: 1 GP: 4 Path: Restoration
Attack Types: N/A Sources: books, rods, staffs
Notes: Heals your own wounds or the wounds of the creature you target.

Cause Light Wounds

Level: 1 GP: 4 Path: Wounding
Attack Types: godpower Sources: books
Notes: Fires a bullet to damage your enemies.

Light

Level: 1 GP: 4 Path: Light
Attack Types: magic, blind Sources: books
Notes: Lights a fixed area.

Curse

Level: 2 GP: 8 Path: Abjuration
Attack Types: N/A Sources: books
Notes: Causes your god to curse the target.

Cause Cold

Level: 2 GP: 10 Path: Wounding
Attack Types: godpower Sources: books, rods, scrolls, staffs
Notes: Causes a disease to spread. This disease is highly contagious and somewhat debilitating, but rarely fatal, unless it is complicated by other infections. Players and monsters affected will move more slowly, and be weaker, until the disease runs its course or is cured. See diseases for more information.

Cause Flu

Level: 2 GP: 10 Path: Wounding
Attack Types: godpower Sources: books, rods, scrolls, staffs
Notes: Unleashes an outbreak of the flu. It is rarely deadly of itself, except to weak monsters, but it is very debilitating. See diseases for more information.

Bless

Level: 2 GP: 8 Path: Abjuration
Attack Types: N/A Sources: books
Notes: Gives you a blessing from your god, increasing some stats and resistances. The exact effect varies depending on which god you worship.

Staff To Snake

Level: 2 GP: 8 Path: Creation
Attack Types: physical, poison Sources: books
Notes: Converts a staff into a snake which you can control with the Fire keys, like a golem. You receive any XP from the snake's kills. You must be carrying a quarterstaff for this spell to work.

Perceive Self

Level: 2 GP: 5 Path: Information
Attack Types: N/A Sources: rods, scrolls, staffs
Notes: Shows most of your character's attributes.

Summon Cult Monsters

Level: 3 GP: 12 Path: Summoning
Attack Types: N/A Sources: books
Notes: Summons pet monsters from your god. The pets will move around on their own and attack your enemies. You receive all XP from their kills. 2)

Detect Evil

Level: 3 GP: 3 Path: Information
Attack Types: N/A Sources: books, scrolls
Notes: Detects all enemies in the area with evil minds.

Protection From Cold

Level: 3 GP: 15 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to cold damage.

Cause Medium Wounds

Level: 3 GP: 8 Path: Wounding
Attack Types: godpower Sources: books
Notes: Fires a bullet which does medium damage to a creature in its path.

Pacify

Level: 4 GP: 10 Path: Mind
Attack Types: N/A Sources: books
Notes: Makes a target turn unaggressive and stop attacking you. 3)

Cure Poison

Level: 4 GP: 7 Path: Restoration
Attack Types: poison Sources: books
Notes: Cures all poison from the target.

Protection From Electricity

Level: 4 GP: 15 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to electrical damage.

Medium Healing

Level: 4 GP: 7 Path: Restoration
Attack Types: N/A Sources: books, rods, staffs
Notes: Heals medium wounds on you or a target.

Consecrate

Level: 4 GP: 35 Path: Abjuration
Attack Types: N/A Sources: books
Notes: Consecrates an altar to your god.

Protection From Fire

Level: 5 GP: 20 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to fire damage.

Darkness

Level: 5 GP: 15 Path: Light
Attack Types: N/A Sources: books, rods, staffs
Notes: Invokes a wall of darkness. The wall can be crossed, but creatures cannot see through it.

Cause Heavy Wounds

Level: 5 GP: 16 Path: Wounding
Attack Types: godpower Sources: books
Notes: Fires a bullet which damages any creature in its path.

Banishment

Level: 5 GP: 10 Path: Turning
Attack Types: death, holyword Sources: books, rods, staffs
Notes: A cone spell which damages enemies of your god and undeads.

Cure Disease

Level: 5 GP: 30 Path: Restoration
Attack Types: disease Sources: books, scrolls
Notes: Cures your character of any diseases.

Command Undead

Level: 5 GP: 12 Path: Mind
Attack Types: N/A Sources: books
Notes: Turns nearby undead creatures into your pets. May affect any or all of the creatures standing next to you.

Cause Leprosy

Level: 5 GP: 20 Path: Wounding
Attack Types: N/A Sources: books, scrolls
Notes: Infects a target with leprosy. Leprosy is not very contagious, but can be spread by touching, so keep your distance after casting this on a target. See diseases for more information.

Detect Curse

Level: 5 GP: 10 Path: Information
Attack Types: N/A Sources: books, scrolls
Notes: Marks all cursed or damned objects in your inventory.

Invisible To Undead

Level: 6 GP: 25 Path: Null
Attack Types: N/A Sources: scrolls
Notes: Makes you invisible to undead creatures.

Immunity To Cold

Level: 6 GP: 60 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to cold damage.

Call Holy Servant

Level: 6 GP: 30 Path: Summoning
Attack Types: N/A Sources: books
Notes: Calls a strong fighter from your god, whom you control with the Fire keys, like a golem. You receive all XP from his kills.

Protection From Poison

Level: 6 GP: 20 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to poison.

Holy Orb

Level: 7 GP: 10 Path: Turning
Attack Types: holyword Sources: books
Notes: Fires a ball which explodes on contact like a fireball, casting Holy Word on the area. Damage type depends on your god. Kills enemies of your God and undeads.

Protection From Confusion

Level: 7 GP: 20 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to confusion.

Show Invisible

Level: 7 GP: 10 Path: Information
Attack Types: N/A Sources: books, rods, scrolls, staffs
Notes: May reveal invisible monsters or objects.

Regeneration

Level: 7 GP: 15 Path: Abjuration
Attack Types: N/A Sources: books
Notes: Increases your healing speed.

Protection From Depletion

Level: 7 GP: 20 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to depletion.

Cure Confusion

Level: 7 GP: 8 Path: Restoration
Attack Types: confusion Sources: books, scrolls
Notes: Removes confusion from your character.

Protection From Slow

Level: 7 GP: 20 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to slow spells.

Major Healing

Level: 8 GP: 10 Path: Restoration
Attack Types: N/A Sources: books
Notes: Heals major wounds on you or a target.

Remove Curse

Level: 8 GP: 80 Path: Restoration
Attack Types: N/A Sources: books, scrolls
Notes: Removes all curses from applied objects in your inventory. Unapplied objects are not affected.

Cause Typhoid

Level: 8 GP: 60 Path: Wounding
Attack Types: godpower Sources: books, scrolls
Notes: Infects a target with typhoid. Typhoid is deadly to human, goblin, giant, and troll races but is harmless to other creatures. See diseases for more information.

Immunity To Electricity

Level: 8 GP: 65 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to electrical damage.

Protection From Paralysis

Level: 8 GP: 20 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to paralysis.

Protection From Draining

Level: 9 GP: 25 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to draining.

Holy Possession

Level: 9 GP: 30 Path: Abjuration
Attack Types: physical Sources: books
Notes: Blesses your character with the holy power of your god, and may give you immunity to some damage.

Cure Blindness

Level: 9 GP: 30 Path: Restoration
Attack Types: blind Sources: books, scrolls
Notes: Cures your character of blindness.

Protection From Magic

Level: 10 GP: 30 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to magic damage.

Immunity To Fire

Level: 10 GP: 70 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to fire damage.

Word of Recall

Level: 10 GP: 40 Path: Teleportation
Attack Types: N/A Sources: books, rods, scrolls, staffs
Notes: Returns you from any location to the most recent Bed of Reality you have used.

Heal

Level: 10 GP: 50 Path: Restoration
Attack Types: N/A Sources: books, rods, staffs
Notes: Heals all wounds on you or a target. It does not cure conditions like disease or poison.

Summon Avatar

Level: 10 GP: 60 Path: Summoning
Attack Types: N/A Sources: books
Notes: Summons the strongest fighter from your god, whom you control with the Fire keys like a golem. You receive all XP from your avatar's kills. This is the strongest summoning spell.

Protection From Cancellation

Level: 11 GP: 30 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to cancellation.

Holy Wrath

Level: 12 GP: 40 Path: Turning
Attack Types: holyword Sources: books
Notes: A more powerful version of Holy Word.

Immunity To Poison

Level: 12 GP: 60 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to poison.

Cause Anthrax

Level: 12 GP: 50 Path: Wounding
Attack Types: godpower Sources: books, scrolls
Notes: Causes an outbreak of anthrax, which is deadly to animals, but not usually harmful to other creatures. See diseases for more information.

Glyph

Level: 12 GP: 5 Path: Creation
Attack Types: N/A Sources: books
Notes: Creates a special rune which encapsulates another praying spell of your choosing. When the rune is triggered, the encapsulated spell is cast on the target. Example: cast glyph summon cult monsters

Restoration

Level: 13 GP: 80 Path: Restoration
Attack Types: confusion, poison, blind, disease Sources: books, scrolls
Notes: Heals all wounds, cures all disease and poison, and fills the belly of you or a target.

Protection From Attack

Level: 13 GP: 50 Path: Protection
Attack Types: N/A Sources: books, scrolls
Notes: Improves your resistance to physical damage.

Immunity To Slow

Level: 14 GP: 60 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to slow spells.

Immunity To Paralysis

Level: 16 GP: 60 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to paralysis spells.

Immunity To Draining

Level: 18 GP: 75 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to draining damage.

Immunity To Magic

Level: 20 GP: 150 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to magical damage.

Immunity To Attack

Level: 26 GP: 170 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to physical damage. Has no effect on magical damage.

Invulnerability

Level: 80 GP: 225 Path: Null
Attack Types: N/A Sources:
Notes: Makes you immune to all forms of attack.

Cause White Death

Level: 85 GP: 350 Path: Wounding
Attack Types: godpower Sources:
Notes: Causes an outbreak of the most contagious and deadly disease of all. See diseases for more information.

Prayers Granted by Gods

These prayers are granted by the gods to faithful followers who reach certain levels of Grace. The prayers are granted when praying at the god's altar. FIXME (Need to insert the requirements for the levels here.)

Devourers

See also: Devourers

Cause Red Death

Level: 12 GP: 100 Path: Wounding
Attack Types: godpower Sources: Devourers
Notes: Unleashes a very deadly and contagious plague. See diseases for more information.

Cause Many Wounds

Level: 12 GP: 30 Path: Wounding
Attack Types: godpower Sources: Devourers, Sorig
Notes: Creates many missiles which strike as a swarm of Cause Light Wounds bullets.

Finger of Death

Level: 14 GP: 50 Path: Death
Attack Types: death Sources: Devourers
Notes: Attempts to make a target die immediately.

Cause Black Death

Level: 15 GP: 120 Path: Null
Attack Types: godpower Sources: Devourers
Notes: Unleashes a very deadly plague and contagious to human, goblin, giant, troll, animal, insect. See diseases for more information.

Nightfall

Level: 16 GP: 120 Path: Light
Attack Types: N/A Sources: Devourers, Gaea
Notes: Brings about a general darkness in the area.

Face of Death

Level: 22 GP: 80 Path: Death
Attack Types: death Sources: Devourers
Notes: Fires a cone of death, which either kills creatures or leaves them unharmed.

Gaea

See also: Gaea

Iron Skin

Level: 1 GP: 8 Paths: Protection, Self
Attack Types: N/A Sources: Gaea
Notes: Toughens the skin of your target (which may be you), giving it some protection against hits and damage. Only offers protection against physical attacks.

Spiderweb

Level: 4 GP: 10 Path: Creation
Attack Types: N/A Sources: Gaea
Notes: Fires a cone of cobwebs, nearly immobilizing any creatures caught in the web.

Wall of Thorns

Level: 6 GP: 20 Path: Creation
Attack Types: physical Sources: Gaea, Mostrai
Notes: Creates a line of thorns on the ground. Creatures crossing the thorns are slowed and damaged.

Sanctuary

Level: 7 GP: 30 Path: Protection
Attack Types: counterspell Sources: Gaea
Notes: Surrounds you with a shield that may block incoming spells.

Insect Plague

Level: 9 GP: 45 Path: Summoning
Attack Types: physical, magic Sources: Gaea, Ixalovh
Notes: Summons insect pets which attack your enemies. You receive all XP from their kills.

Raise Dead

Level: 10 GP: 150 Path: Restoration
Attack Types: N/A Sources: Gaea, books
Notes: Casting this spell on the corpse of a slain character will bring the character back to life with 1 hit point, at the cost of some loss of experience points and Constitution.

Remove Damnation

Level: 15 GP: 150 Path: Restoration
Attack Types: N/A Sources: Gaea, scrolls
Notes: Removes damnation from all applied items in your inventory. Unapplied items are not affected.

Nightfall

Level: 16 GP: 120 Path: Light
Attack Types: N/A Sources: Devourers, Gaea
Notes: Brings about a general darkness in the area.

Daylight

Level: 18 GP: 120 Path: Light
Attack Types: N/A Sources: Gaea, Valriel
Notes: Lights up the area.

Resurrection

Level: 20 GP: 250 Path: Restoration
Attack Types: N/A Sources: Gaea, books
Notes: Like Raise Dead, this spell brings the corpse of a player back to life, but it also fully heals the character and causes less loss of Constitution and experience points.

Peace

Level: 20 GP: 80 Path: Protection
Attack Types: N/A Sources: Gaea
Notes: Causes monsters affected to permanently turn non-violent.

Reincarnation

Level: 25 GP: 350 Path: Restoration
Attack Types: N/A Sources: Gaea, books
Notes: Brings a dead character back to life like Resurrection, but does not require a corpse. The character may be a different race.

Gnarg

See also: Gnarg

Poison Fog

Level: 5 GP: 15 Path: Wounding
Attack Types: poison Sources: Gnarg
Notes: Creates a cloud of poisonous vapor which pursues and poisons your enemies.

Cause Smallpox

Level: 10 GP: 85 Path: Wounding
Attack Types: godpower Sources: Gnarg
Notes: Unleashes an outbreak of smallpox. This disease is highly contagious and often fatal to weaker monsters, but its deadliness is restricted to humanoids. See diseases for more information.

Cause Rabies

Level: 12 GP: 120 Path: Wounding
Attack Types: N/A Sources: Gnarg
Notes: Gives a target rabies. See diseases for more information.

Gorokh

See also: Gorokh

Rage

Level: 1 GP: 5 Path: Wounding
Attack Types: N/A Sources: Gorokh, Ruggilli
Notes: Fills you with the rage of your god, temporarily enhancing your strength, speed, endurance, and regeneration.

Flaming Aura

Level: 1 GP: 5 Path: Fire
Attack Types: fire Sources: Gorokh, Ruggilli
Notes: Surrounds you with an aura of fire which burns everything near you.

Vitriol

Level: 5 GP: 15 Path: Detonation
Attack Types: acid Sources: Gorokh
Notes: Fires a ball of acid which splashes on contact and does acid damage to creatures in the splashed area.

Ixalovh

See also: Ixalovh

Wave

Level: 3 GP: 8 Path: Null
Attack Types: physical Sources: Ixalovh
Notes: 4)

Siren Call

Level: 7 GP: 20 Path: Mind
Attack Types: N/A Sources: Ixalovh
Notes: 5)

Insect Plague

Level: 9 GP: 45 Path: Summoning
Attack Types: physical, magic Sources: Gaea, Ixalovh
Notes: Summons insect pets which attack your enemies. You receive all XP from their kills.

Lythander

See also: Lythander

Conflict

Level: 10 GP: 50 Path: Mind
Attack Types: N/A Sources: Lythander
Notes: Confuses and distracts nearby monsters, causing them to attack the nearest target, whether friend or foe.

Defense

Level: 40 GP: 75 Path: Protection
Attack Types: N/A Sources: Lythander
Notes: Asks Lythander to raise your resistance to many things.

Mostrai

See also: Mostrai

Wall of Thorns

Level: 6 GP: 20 Path: Creation
Attack Types: physical Sources: Gaea, Mostrai
Notes: Creates a line of thorns on the ground. Creatures crossing the thorns are slowed and damaged.

Ruggilli

See also: Ruggilli

Rage

Level: 1 GP: 5 Path: Wounding
Attack Types: N/A Sources: Gorokh, Ruggilli
Notes: Fills you with the rage of your god, temporarily enhancing your strength, speed, endurance, and regeneration.

Flaming Aura

Level: 1 GP: 5 Path: Fire
Attack Types: fire Sources: Gorokh, Ruggilli
Notes: Surrounds you with an aura of fire which burns everything near you.

Retributive Strike

Level: 18 GP: 100 Path: Wounding
Attack Types: godpower Sources: Ruggilli
Notes: Damages the targeted creature with godpower, against which very few creatures have any resistance.

Sorig

See also: Sorig

Divine Shock

Level: 1 GP: 3 Path: Wounding
Attack Types: electricity, godpower Sources: Sorig
Notes: Fires a ball of lightning.

Windstorm

Level: 3 GP: 3 Path: Null
Attack Types: physical Sources: Sorig
Notes: A cone spell which does minor wind damage and pushes away creatures and loose, lightweight items on the ground.

Forked Lightning

Level: 5 GP: 15 Path: Electricity
Attack Types: magic, electricity Sources: Sorig
Notes: Fires a lightning bolt which forks into multiple smaller bolts, covering a somewhat cone-shaped area.

Cause Critical Wounds

Level: 7 GP: 25 Path: Wounding
Attack Types: godpower Sources: Sorig
Notes: Fires a bullet which inflicts damage on any creature it strikes.

Cause Many Wounds

Level: 12 GP: 30 Path: Wounding
Attack Types: godpower Sources: Devourers, Sorig
Notes: Creates many missiles which strike as a swarm of Cause Light Wounds bullets.

Valriel

See also: Valriel

Wrathful Eye

Level: 5 GP: 30 Path: Self
Attack Types: blind Sources: Valriel
Notes: Summons an image of Valriel's Eye, which may temporarily blind creatures in the cone-shaped area in front of it.

Sunspear

Level: 6 GP: 8 Path: Light
Attack Types: fire, blind Sources: Valriel, rods, staffs
Notes: Fires a bolt of blindness and heat.

Daylight

Level: 18 GP: 120 Path: Light
Attack Types: N/A Sources: Gaea, Valriel
Notes: Lights up the area.

Notes & Comments

  • A few spells don't have descriptions from either source; anyone who knows what they do, feel free to fill them in.
  • Pacify – I think attacking the target will break the spell. Correct?
  • Retributive Strike – The description in the spoiler section of the web site is very different from the description in the arch, used here.
    • The arch description is the correct one. The spoiler one is VERY outdated. IMHO though Retributive strike nowadays is much much too weak, however that's something beyond the scope of this page ;-)
  • Perhaps there should be two sections: god granted and prayerbook obtained.
    • I was thinking that too, in retrospect. When I started the page, I didn't realize how many god-granted prayers there are. Now I think dividing them up would make more sense, like dividing up the magic spells into disciplines did. There, it's done.
  • Perceive Self (and maybe others) can't be obtained in a prayerbook (unless i'm totally wrong) :) Ryo 2006/12/19 07:25
    • How is this determined? I'm trying to find the code which selects spells for spellbooks, but not having much luck so far.
      • Never mind; I found the *_book.trs files in the arch directory.

Credits

  • All information retrieved from the archetype files in the SVN repository, or from the Spells section of the main Crossfire site.
1) according to the SVN version as of 2006-12-03
2) I need to insert a table of the pets/gods here, if possible.
3) see notes
4) , 5) No description found in arch or web site.
spells/praying.txt · Last modified: 2014/11/04 03:50 (external edit)