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user:draugthewhopper:heavyweapons [2022/03/11 15:23] draugthewhopper created |
user:draugthewhopper:heavyweapons [2022/12/19 21:50] (current) draugthewhopper |
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* Two-handed greatswords, clubs, or other "heavy" weapons receive wc+2 for every +1 on the weapon. This reflects how very heavy weapons can be difficult to block or parry. | * Two-handed greatswords, clubs, or other "heavy" weapons receive wc+2 for every +1 on the weapon. This reflects how very heavy weapons can be difficult to block or parry. | ||
- | * Split weapons (dual swords, etc) and polearms (lucerne hammer, poleaxe, halberds) receive wc+1 __and__ | + | * Split weapons (dual swords, etc) and polearms (lucerne hammer, poleaxe, halberds) receive wc+1 __and__ ac+1 for every +1 on the weapon. This reflects that these weapons are specifically designed for additional defensive options. |
- | ac+1 for every +1 on the weapon. This reflects that these weapons are specifically designed for additional defensive options. | + | |
This does leave a final category: two handed defensive "weapons". This doesn't really exist at the moment, but I could conceive a case or two where a two-handed item gets ac+2 for every +1 on the item. This could happen with a large two-handed shield, and one player in a party could play a "tank" role during a very tough enemy fight. | This does leave a final category: two handed defensive "weapons". This doesn't really exist at the moment, but I could conceive a case or two where a two-handed item gets ac+2 for every +1 on the item. This could happen with a large two-handed shield, and one player in a party could play a "tank" role during a very tough enemy fight. |