Each skill should have a quest which has the skill as the reward. Also, there should be quests to level up, for many skills. This is a dumping ground for design ideas == alchemy == Start: potion shop, scorn? Find some 'odd' alchemical ingredients. ==bargaining == == bowyer == On some map, you enter and accidentally break a precious bow. The owner is of course enraged with you, and wants you to repair it. So he instructs you to go to some master bower to learn the skill. ==find traps== ==hide == ==jeweler== ==jumping== ==karate == - should this have a skill quest? == literacy == Start: scorn library Find all n volumes of the writing of Foo McGuffin scatter them about the game world (too hard? better for writing?) ==lockpicking== ==missile weapons== ==oratory== Some rhetorical quest? ==praying == ==remove traps== ==sense curse == ==sense magic == ==singing == As part of the city theatre in Navar? ==smithery== == stealing == Should this be learnable? it's use is discouraged on most public servers. If it is, the it has to be a 'steal something' quest. the darcap plugin provides some interesting options for that. ==thaumaturgy== ==throwing== ==use magic item== ==woodsman== Something with elves? ==writing == Help a writer find the tools he requires to write a book, and give ideas of subject.