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wiki:data:pages:dev:skills [2020/09/30 13:15] ryo [SK_HARVESTING] link to "fishing" |
wiki:data:pages:dev:skills [2020/09/30 14:26] ryo [Harvesting limits] fix heading |
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If harvested item is a monster, it'll be inserted in the map instead of player's inventory (suggestion by Lalo) | If harvested item is a monster, it'll be inserted in the map instead of player's inventory (suggestion by Lalo) | ||
+ | |||
+ | === Harvesting limits === | ||
+ | As from r21463, limits are introduced. | ||
+ | |||
+ | When harvesting an item from a tile, the harvested item's ''nrof'' (''count'') is decremented by 1. If it reaches 0, the item is removed from the tile's inventory. | ||
+ | |||
+ | Thus the tile's inventory will ultimately be empty of harvestable items. | ||
+ | |||
+ | As a special case, if the harvested item's ''nrof'' is 0, then its count is not decremented. This allows map makers to have unlimited harvested items. | ||
+ | |||
+ | When the last harvestable item of a tile is removed, if the tile has a ''harvest_exhaust_replacement'' field, then: | ||
+ | * if the field is ''-'' then the tile itself is removed | ||
+ | * else the field is then name of an archetype to replace the tile with |