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arch:arch_attributes:l

Arch Object attributes L

Object attributes beginning with the letter l .

Partly taken from the (unsorted) wholepage Object Fields .

List of attributes

last_anim

Type: uint8

Comment: Last sequence used to draw face

Meaning:

See also anim , animation

last_eat

Type: sint16

Comment: How long since we last ate

Meaning:

See also food

last_grace

Type: sint16

Comment: As last_sp , except for grace

Meaning:

See also grace , skill praying

last_heal

Type: sint32

Comment: Last healed. Depends on constitution

Meaning:

  • for DISEASE, if '1' then this disease won't grant immunity when cured naturally.
  • for SPELL of type SP_RAISE_DEAD, if set then the spell can resurrect without a body. If 0 the body is required.

last_sp

Type: sint32

Comment: As last_heal , but for spell points

Meaning:

  • for MOOD_FLOOR, how to change the mood of a monster on it:
    • 0: furious–make all monsters mad
    • 1: angry – get neutral monsters mad
    • 2: calm – pacify unfriendly monsters
    • 3: make all monsters fall asleep
    • 4: charm all monsters
  • for CHECK_INV, 0 means player must have object, else player must not have object.
  • for TRIGGER_ALTAR ??
    • FIXME
  • for DISEASEs, the SYMPTOM's last_sp
    • FIXME
  • for objects being thrown, the max number of moves to exist.
  • for monsters, regenerate sp .
  • for healing, how many sp to regenerate.
  • new sp for praying skill when changing god?
    • FIXME check what it means when praying

level

Type: sint16

Comment: Level of creature or object

Meaning: Mainly the skill level which a character has to have to successfully cast magic upon monster-with-level .

lore

Type: const char * (shared string)

Comment: Obscure information about this object, to get put into books and the like.

Meaning:

luck

Type: sint8

Meaning:

See also luck

arch/arch_attributes/l.txt · Last modified: 2018/04/12 11:54 by karl