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arch:arch_attributes:l [2018/04/11 14:16]
karl created
arch:arch_attributes:l [2018/04/12 11:54] (current)
karl Add all the "enhancements" from recent object_types page
Line 2: Line 2:
 Object attributes beginning with the letter **l** . Object attributes beginning with the letter **l** .
  
-Taken from the (unsorted) wholepage [[:​dev:​Object Fields]] .+Partly taken from the (unsorted) wholepage [[:​dev:​Object Fields]] .
  
-===== List ==+===== List of attributes ​==
  
 ==== last_anim ==== ==== last_anim ====
 Type: uint8 Type: uint8
 +
 +Comment: Last sequence used to draw face
  
 Meaning: Meaning:
 +
 +See also [[a#anim]] , [[a#​animation]]
  
 ==== last_eat ==== ==== last_eat ====
 Type: sint16 Type: sint16
 +
 +Comment: How long since we last ate
  
 Meaning: Meaning:
  
 +See also [[f#food]]
  
 ==== last_grace ==== ==== last_grace ====
 Type: sint16 Type: sint16
 +
 +Comment: As [[#​last_sp]] , except for grace
  
 Meaning: Meaning:
  
 +See also [[g#grace]] , skill [[:​skills:​praying]]
  
 ==== last_heal ==== ==== last_heal ====
 Type: sint32 Type: sint32
 +
 +Comment: Last healed. Depends on constitution
  
 Meaning: Meaning:
-  * for DISEASE, if 1 then this disease won't grant immunity when cured naturally +  * for DISEASE, if '1' ​then this disease won't grant immunity when cured naturally. 
-  * for SPELL of type SP_RAISE_DEAD,​ if set then the spell can resurrect without a body. If 0 the body is required+  * for SPELL of type SP_RAISE_DEAD,​ if set then the spell can resurrect without a body. If 0 the body is required
  
 ==== last_sp ==== ==== last_sp ====
 Type: sint32 Type: sint32
 +
 +Comment: As [[#​last_heal]] , but for spell points ​
  
 Meaning: Meaning:
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     * 3: make all monsters fall asleep     * 3: make all monsters fall asleep
     * 4: charm all monsters     * 4: charm all monsters
-  ​* new sp for praying skill when changing god? FIXME check what it means when praying +  * for CHECK_INV, 0 means player must have object, else player must not have object. 
-  ​* for CHECK_INV, 0 means player must have object, else player must not have object +  * for TRIGGER_ALTAR ??  
-  * for healing, how many sp to regenerate +    * FIXME 
-  * for TRIGGER_ALTAR ?? FIXME +  * for DISEASEs, the SYMPTOM'​s last_sp ​ 
-  * for DISEASEs, the SYMPTOM'​s last_sp FIXME +    * FIXME 
-  * for objects being thrown, the max number of moves to exist +  * for objects being thrown, the max number of moves to exist. 
-  * for monsters, regenerate sp+  * for monsters, ​[[:​characters:​sp_regen|regenerate sp]] . 
 +  * for healing, how many sp to regenerate. 
 +  * new sp for [[:​skills:​praying]] skill when changing god?  
 +    * FIXME check what it means when praying
  
  
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 Type: sint16 Type: sint16
  
-Meaning:+Comment: Level of creature or object 
 + 
 +Meaning: ​Mainly the skill level which a character has to have to successfully cast magic upon monster-with-level . 
  
 ==== lore ==== ==== lore ====
 Type: const char * (shared string) Type: const char * (shared string)
  
-Meaning: Obscure information about this object, to get put into books and the like.+Comment: Obscure information about this object, to get put into books and the like.
  
 +Meaning:
  
 ==== luck ==== ==== luck ====
Line 64: Line 85:
  
 Meaning: Meaning:
 +
 +See also [[:​characters:​luck]] ​
  
arch/arch_attributes/l.1523474194.txt.gz · Last modified: 2018/04/11 14:16 by karl