Crossfire Traffic is a means to communicate the activity surrounding crossfire in an accessible and non-technical way, it is targeted at those who are curious about what is happening with the project, but find the existing mailing lists, commit list, forum, wiki and IRC channels overly complicated, scary, or time consuming to read. As such it does not contain any background details, but instead focuses only on things that are user-visible
Please put most recent on bottom for month.
Unless specified otherwise, changes are in both trunk and branch.
Bug fix that would allow players to use unpaid items
Fix broken exits to private maps
Shop inventory sign added to Ye ol’ Home Depot shop in Navar
(trunk) Replaced the centipede with a gnoll champion in Beginners2 in Scorn
(trunk) Kind and Queen of Scorn can no longer be charmed
Bug fix, anvils to create armour from dragon scales working again in Brest CVT
Hanuk the Dark Angel can no longer be charmed
Redesign of Bob’s Bakery near Darcap
Chaos Dragons in Chaos Lair can now cast the spell, Colour Spray
Added missing floor tiles in a number of maps
Wall changes for better cosmetic merging in numerous maps
Graphic change, Rainbow Island Lighthouse looks like a lighthouse now instead of a tower
Release candidate v1.12.0 now available
Graphic corrections for stairs in Brest Player Shops
(trunk) Shop areas in Lord Byron’s Castle (Stando Dominion) now stand alone maps so they support map headers and inventory signs
Bug fixes in regards to destination coordinates on exits for multiple maps
Replaced the old graphic “oakdoor” with a new|different exit graphics
(trunk) Bugfix: GTK clients no longer have the double text bug (requires compile from source)
Redesign of Brest Armour, CVT, IPO, Food, Magic and Weapon shops
Cosmetic updates with the Kingdom Palace quest in Brest
(branch) Redesign of House of Healing in Scorn - now sells all different potions of life, balms of cure poison and balm of minor healing
(trunk) New map in Brest - Shrine of Valkyrie
(trunk) Bug fix for Valkyrie’s Amulet of lifesaving - new archetype and graphic and the amulet can no longer be dropped (without disappearing) or gifted to other players
(trunk) Update the Mercenaries building in Scorn so players can’t get trapped inside the rooms
(trunk) Altar of Detect now costs 25sp per casting (vs. 25gp)
(trunk) New sky archetype so that the Pupland Dragon Terminal and Raffle level look like they are floating in the sky vs. an island in water
(branch) Moved Puddings Place map to the Harbor area of Scorn
(trunk) New lake graphics
(trunk) Increase chance and amount of silver coins dropped by lower level monsters such as orcs, goblins, gnolls, ogres so that low level players have easier access to “cash”
Payment altars (”200 gp for a day pass) and conversion tables (”10 gp for a pile of salt”) now accept any coin for payment (and will make change, if/when necessary)
(branch) All maps had their map level difficulty adjusted to something slightly more realistic. This should result in better treasure & harder traps in many maps
(branch) Nearly all maps now have unique and updated names (titles)
(branch) Bug fixes with some maps in regards to exit/entrance alignment
(branch) Shop headers added to store maps that didn’t have them before
(trunk) Improved dialog with NPC’s Mork and Gork
(branch) Numerous cosmetic updates (wall & fence updates, missing floor tiles added) on numerous maps
(trunk) Cosmetic changes and more items (all levels of Potions of Life, balm of cure poison, balm of minor healing) added to the shop inventory in Scorn’s House of Healing
(trunk) Redesign the four Sages Tower (near Darcap) to make them look like towers
(trunk) Redesign of the dragon character’s Hall of Selection - includes layout changes and a way to change metabolism focus right away (without having to pay for it from one of the Dragon Guilds)
(trunk) New maps related to Valkyrie - temple and quest for initiation in to the cult, maps are located in Scorn
(trunk) All maps had their map level difficulty adjusted to something slightly more realistic. This should result in better treasure & harder traps in many maps
(trunk) Nearly all maps now have unique and updated names (titles)
(trunk) Bug fixes with some maps in regards to exit/entrance alignment
(trunk) Shop headers added to store maps that didn’t have them before
(branch) Numerous cosmetic updates (wall & fence updates, missing floor tiles added) on numerous maps
(branch) Resistances and attacktypes for multiple monsters (Mudman, Chaos Lair, Snake Pit, Valley of the Three Sisters) reverted back to their intended setting and values
(trunk) Elemental Houses in Darcap (darcap/darcap/airhouse, darcap/darcap/earthhouse, darcap/darcap/firehouse, darcap/darcap/waterhouse) were redesigned
(trunk) Numerous cosmetic updates (wall & fence updates, missing floor tiles added) on numerous maps
(trunk) Resistances and attacktypes for multiple monsters (Mudman, Chaos Lair, Snake Pit, Valley of the Three Sisters) reverted back to their intended setting and values
(trunk) new maps called Fun Zone added to Darcap Circus
(trunk) Darcap Circus now part of the world map instead of a “mini-map”
(trunk) ship routes updated in Scorn and Navar - ships only travel to the closest city now
bugfix: nine ring sword can now appear in shops
bugfix: can no longer insert a container in a container resulting in 0 weight
snapshot release of the Windows GTK Client based on trunk code base
(trunk) updated and modified maps in the Pygmy Forest
(trunk) new maps, Saromok Quest
bugfix: alchemy experience should now be tracked correctly
bugfix: party passwords can now be 8 or more characters long
cosmetic changes - missing floor tiles added in places that they were missing
bugfix: players can once again build talking books, listening books and signs
(trunk) new terrain features for the Scorn Arena
(trunk) now possible to get more then just fingers as trophies for arena battles
Keywords used for NPC dialog is now case insensitive
Scorn Armour Shop can now make different colored Dragon Mail Armour (depending on the color of scales used)
New content for Resir’s House in Scorn
New map set - Pygmy Forest
cosmetic changes - missing floor tiles added in places that they were missing
bargaining skill now works in many of the pupland maps
(trunk) many disease visual effects (i.e., saliva puddles from rabies) disappear over time
new graphic for the fireborn race
(trunk) expansion for Resir’s House (located in Scorn)
bugfix: consecrate was not working properly for Valkyrie altars
(trunk) new map, Navar University - good source for lore
(trunk) now possible to create red, green and blue dragon mail in the Scorn Armour Shop
cosmetic changes - missing floor tiles added in places that they were missing
(trunk) weather code removed
(trunk) new plugin, citylife, that randomly spawns / remove NPCs in Scorn, to animate some the city
(trunk) new command, give, to give an item to a NPC
(trunk) major combat rebalance
(trunk) new plugin event type, user, to enable various things
(trunk) add death animations
(trunk) smarter path algorithm for monsters
(trunk, and jxclient) new sound support
(trunk) multiple language support, with the new language command
(trunk) Added support for compound attack animations (displaying a custom animation sequence in some cases)
(trunk) Several new glade-2 Glade Designer main window layouts are available for the libglade client.
(trunk) The GTK V2 client now uses libglade to allow changing the main window without re-compiling the code.
new empty command, to empty a container, or all, onto ground or into opened container
fix wrong key placement in random maps, should now always be able to open all locked doors
hiscore is now updated while playing
Renamed “potion of invulnerability” to “potion of shielding”
(trunk) metaserver2 support through curllib
make map saving more robust, warn online DMs if failure
(trunk) update plugin / python documentation in doc directory, from the wiki
(trunk) add glowing to attributes of an item
(trunk) code cleaning, bug fixes
You can now drop a lit lantern
Identification skills (alchemy, bowyer, smithery, ...) now cover an area instead of just a spot
Multipart altars now work correctly
Add Crossfire.Object.Skill property.
bracers now give dam if they have some set
DM ‘reset’ command now accepts relative paths
DETECTORs will now detect ‘players’ (default slaying field)
(pk) isn’t displayed when it’s actually a (duel)
(trunk) Crossedit was removed, deprecated by
Gridarta
various bug fixes
Town portal works again from/to random maps
New Python method for Object, SetResist()
New server setting, allow_broken_converters, that controls what to do when an incorrect converter (value of resulting object is more than the value of converted objects) is encountered
Reopen log file on SIGHUP
New use command, which enables more complex item interaction (trunk only)
Fix diseases propagating to spectators when in arena
Performance improvement for massive spells (comet/asteroid for instance) (trunk only)
Players will now rejoin party they were when they logged off. This behaviour can be controlled through the new ‘party_rejoin’ command. Check its help for more information.
New body slot, ‘legs’. Some races have 2, others none.
Can’t eat/drink food if you can’t pick it.
“Calming floors” now calm down monsters attacking
Log can now have a timestamp (check settings file), now correctly log player creation
New skill: fishing. No maps for now with required tools, but it’s available anyway :)
Polymorph spell reenabled. Code should work with multipart mobs. Tweak parameters, put some caps. Will need to be tested (should probably only appear in wands or scrolls)
Experience for charm monster spell is now shared between party members, like other experience
New feature - monster express a dialog (aka greeting and death messages) to players, currently used by the Advocate of Gorokh (dungeons/gorokh/gorokh_final) and Valriel’s Vicar (dungeons/valriel/valriel_final)
New map in Lone Town, “Ye Olde Shoppe of Transport” - provides teleporters & fast travel to locations throughout the CF World
Skill tools (talismans, holy symbols and others) will now be applied automatically when reading the matching skill, even if it’s not required. This way player will beneficit from the tool’s bonuses. If you don’t want that behaviour, leave your tool in your apartment :)
items “of Occidental Mages” now work again. Beware strange rings!
GTK client’s ‘spells’ menu has now been improved to enable direct spell writing on a scroll. Select a spell, select the ‘inscription’ tab, choose the item to write on, click the ‘inscribe’ button
new wagon outside Scorn: can be used to move rapidly between towns (hint: move on it, and say a direction)
new random map parameter, ‘multiple_floors’. When 1, each room will have a different floor (all from the same style though). Requires doors and walls to work.
Player will be warned when spell effects are about to expire. This works for protections, stats changing, xray, ..., but not for invisibility.
Items can now have a fixed price, independent of player’s charisma. Key/values price_adjustment, price_adjustment_sell and price_adjustment_buy are used (trunk only).
Python plugin can use Crossfire. FriendlyList to get access to objects on friends list (pets and such), and also use Object.Owner to get the object’s owner.
New updates and additional maps to Zorn Castle in Brest (trunk and branch)
New random map can be found in the Mostrai Temple in Scorn (trunk and branch)
New shop in Brest for charging crystal and dispelling cursed or damaged magical items (trunk and branch)
Two updated release of the CrossfireEditor (map editor from the Gridarta project now using a new name)
Import of missing maps to complete City de Clouds region (trunk only)
DMs casting spells don’t lose any sp/gr/time (trunk only)
Hidden DMs don’t glow
New DM command: dmtell, like ‘tell’ but can’t be ignored by players
Turning on/off a lamp will now update light sight correctly even when not moving
Initial player armor, shield and weapon (given by race and class) will be initially applied
Implemented a new region, Ruins of Euthville (trunk only)
Crossfire v1.10.0 was released!
Monsters will now fire arrows/bolts more smartly.
new server setting, allow_denied_spells_writing, for inscription
two new settings are added, pk_max_experience and pk_max_experience_percent. Check settings file to see how they work.
also, experience gained for killing a player never exceed experience that player can lose considering permanent experience.
add a “generator_radius” field to generators; objects are created randomly within this radius of the generator.
make players change place with pets from party members instead of pushing them away.
plugins can now get/set a user’s savebed location and x,y coords, as well as object’s speed_left field.
GTK client will “remember” pickup mode hopefully.
new feature: random effects when casting a spell while confused (beware!)
new item status: blessed (books/scrolls only)
books and scrolls can now be cursed/blessed - take care when applying them!
avatars and holy servants can now be random, so gods can have multiple ones defined
altars will now accept non merging items that match - thus you can drop eg 1 platinum and 10 gold coins
wraith race changes
god-given items will disappear when switching gods
new ‘lock’ command to lock/unlock items from text zone
when enchanting applied armor, it will be unapplied if player can’t handle it anymore due to power item restriction
orcknuckle now requires dice to play
“Talisman of Evocation” renamed to “Talisman of Creation”
fix item power for generated items
initial items shouldn’t be bad anymore
blessed (by gods) weapons now have an owner
change behaviour for fog casting
perceive self now displays glow radius
don’t attack eg doors if there is a monster on the same spot, attack monster
custom monsters are not broken anymore by curse/diseases
fix for show invisible weirdness
fix for healing spells giving gr
new pickup flag for flesh
thief class now has bargaining as default skill
changes to max speed: armor’s maxspeed is now enforced strictly