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crossfire_traffic [2024/02/03 23:37]
leaf [January 2024] Fix format problem with bug url at SF
crossfire_traffic [2024/03/01 16:37] (current)
leaf [February 2024] Traffic update for 2024-February
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 ===== 2024 ===== ===== 2024 =====
 +
 +==== February 2024 ====
 +
 +=== Archetypes ===
 +
 +  * Limit violent fungi growth rate
 +  * Finally make forward progress on the stews food items
 +  * Add the basic crafting recipes for stews
 +    * The code for recipes assumes more ingredients is rarer, but these buck that trend
 +    * Need to figure out a way to get these in game without them incidentally being rarer than late-game recipes
 +  * Add the first few artifact stew definitions
 +  * Add a recipe for making cooking pots
 +    * Takes some liberties with the alloy proportions for molybdochalkos
 +  * Add topaz to gem treasurelists
 +    * Currently a rarer drop than other gems since it has no uses in recipes
 +  * Add bloodstone to the random gem generation
 +  * Add some recipes using bloodstones,​ which are now available to generate in treasurelists
 +    * Slowly phase out some of the stat potion recipes
 +  * Make the world map use a fixed-size font
 +  * Increase chance of mining success
 +    * Since mining does not offer experience, the 10% chance of success was painfully low
 +
 +=== GTKv2 Client ===
 +
 +  * Fix a client crash when using the mapedit command without CF_MAP_EDITOR set
 +
 +=== Maps ===
 +
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-11)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-05)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-03)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-08)
 +  * Replace empty book with random_reading book in Hut (/​wolfsburg/​volcano/​huts/​hut-06)
 +  * Mark libraries fixed_reset
 +    * Libraries are like shops where players frequently check back to see if it's been reset
 +  * Make outdoor, remove some guards and janitors in Goth's Tavern, Guest Rooms
 +  * Make outdoor and add lighting for ambiance in Scorn Prison
 +  * Reduce Lord Spectre dungeon depth (now 30 levels instead of 50)
 +  * Adjust bank table movement blocking in Lake Country Bank
 +  * Fix pushable walls in Navar Tower of Illusions
 +  * Rebalance bulk purchase tables in Nurnburg Alchemy Shop
 +    * Previously, the mineral oil table was wildly imbalanced, since the philosophical oil recipe only requires them
 +    * This allowed endless shenanigans with a cauldron and maybe 20 levels of alchemy
 +    * After some calculations,​ multiplying the cost by about four seems to make it close to break-even now
 +    * Additionally,​ there were two tables for salt, each a different cost
 +      * Set those to be the same cost while here.
 +  * Allow the priest of Valriel to give more keys, in case the player gets killed and the church reset meanwhile
 +  * Give unique '​slaying'​ fields to keys
 +  * Remove uranium and derivative piles
 +    * Two reasons: ​
 +      * 1. There is no way to obtain these in-game
 +      * 2. uranium is very out of place in medieval fantasy IMO.
 +  * Merge branch weather in master
 +    * Note that this renders the weather branch for maps obsolete
 +    * Additionally,​ there are still more areas with missing elevation, but those can be added directly to master
 +
 +=== Server ===
 +
 +  * Mountains no longer have unlimited supply of harvest-able minerals
 +  * Map load and game performance improvements and optimizations
 +  * Fix spectres being always visible
 +  * Fix crash when examining a rod with that contains no spell
  
 ==== January 2024 ==== ==== January 2024 ====
crossfire_traffic.txt ยท Last modified: 2024/03/01 16:37 by leaf