Fixing the weather

Fixed by total removal on february 2008.

Current issues:

  • Bugs such as disappearing floors
  • Too much granularity
  • Requires the world to be rectangular without missing maps, which is a problem for pupland.

Features and Ideas

  • Hooks in scripts (like the get_time, script should be able to use get_weather(object/map) to get temperature, humidity, etc). Imagine a powerfull sword that does not work below 5 Celcius :)
  • Weather dependent objects
    • Stuff that freezes and melts
      • Could make entrance into some maps interesting
      • Could possibly use same concept for dried out rivers and flaming pits (or something similar)
  • Instead of replacing objects, create various states that they may assume (regular, wet, snow, dry, etc)
    • leaves overlays to dms
    • allows for more objects to be affected by the weather
 
dev_todo/fix_weather.txt · Last modified: 2008/02/02 11:20 by ryo
 
Recent changes RSS feed Powered by PHP Valid XHTML 1.0 Valid CSS Debian Driven by DokuWiki