Graphics Needing Fixing

This page is meant to hold a list of faces (graphics) that at least one person thinks need improvement, or just doesn’t fit in with everything else.

For easy access, consider including path information or an SVN link to the referenced .

SVN TODO

In addition to using this page, check the SVN TODO file for suggested improvements.

The Newer "standardized" tileset

Change Perspective

Graphics that need the angle they appear at to be changed (and possibly other things). Most of these where probably not converted from the classic tileset yet.

See the Graphics Guide for information about perspective.

What Why
bagpipe Needs new perspective Doesn’t fit in, lacks detail, ugly.
the cannons (cannon_0.111, etc) Only left/right facing but archetypes for aiming in every direction, all look flat.
chalices (chalice[_*]) Looks good, but the perspective is messed up (unless it is supposted to be on it’s side
a_bridge1 too flat
a_bridge2 too flat
ten_kilo flat
food stuffs
What Why
w_glass.111 Perspective messed up
booze.111 Perspective messed up
coffee.111 Perspective messed up
bag_popcorn.111 messed up perspective
ch_burger.111 messed up perspective
tomato.base.111
tomato_big.base.111
Scale down? Green part on the top as per CF perspective? *

Don’t forget to make these look like their counterpart:

what
coffee_empty
w_glass_empty
boozebottle_empty
Monsters/NPCs

Perspective

what comment path
a_guard_h monster/humanoid/Arabic/a_guard_h.*
a_guard_l monster/humanoid/Arabic/a_guard_l.*
a_guard_m monster/humanoid/Arabic/a_guard_m.*
a_priest monster/humanoid/Arabic/a_priest.*
acidsphere monster/acid/acidsphere.*
angel 4 facings, diagonals missing monster/angel/angel.*
ape monster/animal/ape.*
archangel monster/angel/highangel.*
beggar monster/humanoid/Arabic/beggar.*
behemoth monster/animal/Behemoth/behemoth.*
belzebub monster/giant/Belzebub/belzebub.*
big_slave monster/humanoid/Arabic/big_slave.*
bone_head Just use skull’s image?
byakie monster/giant/byakie/byakie.*
chicken
cold_drag
cupid monster/angel/cupid.* (cherub.arc)
dark_elf2
djinn monster/giant/djinn/djinn.*
djinn_magenta monster/giant/djinn/djinn_magenta.*
djinn_magenta_big monster/giant/djinn/djinn_magenta_big.*
drake
elec_drag
evil_master monster/demon/evil_master.*
evil_master2 monster/demon/evil_master2.*
evil_master3 monster/demon/evil_master3.*
evil_master4 monster/demon/evil_master4.*
fae_drag
fire_drag
fungus monster/animal/fungus.*
giant_bat monster/animal/giant_bat.*
giantrat
goose
hellhound
holy_priest
liteangel monster/angel/liteangel.*
mastif
mouse
neko monster/animal/Neko/neko.*
ologhi monster/goblin/ologhi.*
para_air monster/elemental/Para/para_air.*
para_earth monster/elemental/Para/para_earth.*
para_ice unless my version is too bad :) Ryo monster/elemental/Para/para_ice.*
para_lava monster/elemental/Para/para_lava.*
para_light monster/elemental/Para/para_light.*
para_mud monster/elemental/Para/para_mud.*
para_water monster/elemental/Para/para_water.*
pet_necro monster/acid/pet_necro.*
pup monster/animal/Dog/pup.*
sheep
slave
slimecrawler
snake monster/animal/snake.*
veiled_woman monster/humanoid/Arabic/veiled_woman.*
veiled_woman2 monster/humanoid/Arabic/veiled_woman2.*
veiled_woman3 monster/humanoid/Arabic/veiled_woman3.*
worthless_dragon

The Ugly

Put stuff here that you think is just plain ugly, thus you think it should be redone.

what why
crea_serp_c DUDE YOU HAVE TO BE BLIND IF YOU DON’T THINK THIS IS UGLY!!!!!!1111 (Its like it was left over from the monochrome bitmap days of crossfire.)
Opened Containers

These are ugly, and don’t look like their closed counterpart.

face/animation
closechest.111
close_dbox.111
close_bag.111
close_pouc.111
close_quiv.111
close_rsack.111
close_sack.111
closemail.111

Doesn't represent what it is

Faces that do not look like the object they represent, or archetypes using a face as a placeholder.

Needs to be opened

The following containers’ faces should appear to be open, and need a new face. (archetypes listed below)

archetype
close_desk
close_wizdesk
close_desk_cw
close_dresser
close_dresser2
close_dresser_cw
close_dresser2_cw
close_present_box_1
close_present_box_2
close_present_box_3
close_present_box_4
close_present_box_5
close_present_box_6
close_sarcophagus_container
close_schest

Classic Tileset

This tileset is missing LOTS of faces, thus people see question marks replacing those faces.

false, actually, server will fall back to standard set if classic is not defined... but should be filled anyway :) — Ryo Saeba 2007/12/10 17:37
 
dev_todo/gfx_needing_fixing.txt · Last modified: 2008/07/22 02:49 by 72.88.47.28
 
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