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guides:playing_crossfire [2018/03/26 00:28] karl [How to do simple stuff] Formatting Table of Content |
guides:playing_crossfire [2024/12/28 00:40] (current) saru removed commands section as this is now stand alone |
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- [[character_creation#Classes|Strengths and weaknesses of various classes]] | - [[character_creation#Classes|Strengths and weaknesses of various classes]] | ||
- [[character_creation#Gods|Recommendations on religion]] | - [[character_creation#Gods|Recommendations on religion]] | ||
- | - [[Playing Crossfire]] - General information about moving and interacting in Crossfire <- //You are here// :!: | + | - [[Guides:Playing_Crossfire|Playing Crossfire]] - General information about moving and interacting in Crossfire <- //You are here// :!: |
- | - [[:Player Commands]] - Commands any player can use including syntax and description | + | - [[Guides:Player_Commands|Player Commands]] - Commands any player can use including syntax and description |
- [[:DM Commands]] - Commands only a DM can use | - [[:DM Commands]] - Commands only a DM can use | ||
- [[Skills]] - What skills your character should learn | - [[Skills]] - What skills your character should learn | ||
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=====How to do simple stuff===== | =====How to do simple stuff===== | ||
====Movement==== | ====Movement==== | ||
- | Movement is accomplished with the mouse, or with the same keys that some rouge-like computer games use. The move command is broken up into specific commands for each [[:player_commands#directional|direction]]. To move using the mouse, position the cursor over a square you wish to move to in the view window then click the right hand button. If you want to use the keys, here's a simple diagram of the default movement [[#bind|bindings]]: | + | Movement is accomplished with the mouse, or with the same keys that some rouge-like computer games use. \\ |
+ | The move command is broken up into specific commands for each [[:player_commands#directional|direction]] . \\ | ||
+ | To move using the mouse, position the cursor over a square you wish to move to in the view window then click the right hand button. \\ | ||
+ | If you want to use the keyboard's keys, here's a simple diagram of the **default** standard movement bindings: | ||
- | ^ y or numpad 7 ^ ^ k or numpad 8^ ^ u or numpad 9^ | + | ^y <WRAP lo>KP_7 KP_Home</WRAP> | ^ k <WRAP lo>KP_8 KP_Up</WRAP> | ^ u <WRAP lo>KP_9 KP_Prior</WRAP>^ |
- | ^ ^ nwarrow ^ narrow ^ nearrow ^ ^ | + | | ^ nw-arrow ^ n-arrow ^ ne-arrow | | |
- | ^ h or numpad 4 ^ warrow ^ {{classes:priest.base.151.png}} ^ earrow ^ l or numpad 6 ^ | + | ^h <WRAP lo>KP_4 KP_Left</WRAP> ^ w-arrow ^ {{:classes:priest.base.151.png}} ^ e-arrow ^ l <WRAP lo>KP_6 KP_Right</WRAP>^ |
- | ^ ^ swarrow ^ sarrow ^ searrow ^ ^ | + | | ^ sw-arrow ^ s-arrow ^ se-arrow | | |
- | ^ b or numpad 1 ^ ^ j or numpad 2 ^ ^ n or numpad 3 ^ | + | ^b <WRAP lo>KP_1 KP_End</WRAP> | ^ j <WRAP lo>KP_2 KP_Down</WRAP> | ^ n <WRAP lo>KP_3 KP_Next</WRAP>^ |
- | The central character refers to yourself and is associated with numpad 5 or .; you don't move anywhere when you press it. | + | The central character refers to yourself and is associated with the number-pad 5 (KP_5) command ([[:player_commands#stay]]) or period(.) (stay fire); \\ |
+ | you don't move anywhere when you press it. | ||
- | In order to "run" in a particular direction (i.e. move continuously without having to repeatedly punch the key) hold down the <control> key then hit any movement key or the right hand mouse button to start moving. Release the <control> key when you wish to stop running. | + | In order to "run" in a particular direction (i.e. move continuously without having to repeatedly punch the key) hold down the <control> key (the default [[:runkey]]) then hit any movement key or the right hand mouse button to start moving. Release the <control> key when you wish to stop running. |
===Attack Something=== | ===Attack Something=== | ||
- | If you move into something, you use an appropriate skill on it. This means walls, doors, and monsters will be damaged if you hit them. If you have the lockpicking skill ready or a key these will be used to open it. If you are running you will always attack if possible. Players and friendly monsters may also be attacked in this way so be careful! | + | If you move into something, you use an appropriate skill on it. This means walls, doors, and monsters will be damaged if you hit them. If you have the [[:skills:lockpicking]] skill ready or a key these will be used to open it. If you are running you will always attack if possible. Players and friendly monsters may also be attacked in this way so be careful! |
+ | |||
+ | Every time you make an attack, your attack is classified with one or more [[:attack_types|attacktypes]]. For example, an attack made with a ordinary sword results in the attack being made with the attack type of [[:attack_types:physical|physical]]. For another example, if a Mage attacks with a fireball spell the attack is made with the [[:attack_types:magic]] and [[:attack_types:fire]] [[:attack_types|attacktypes]]. In similar fashion, a defender may be protected, vulnerable, or immune to any [[:attack_types|attacktypes]]. | ||
+ | |||
+ | Here is a summary of the attack system; in fact, its a bit more complicated. | ||
+ | |||
+ | ==Hitting an opponent== | ||
+ | Several quantities are involved in determining whether an attack will hit its target. The attacker will hit if his [[:characters:Wc]] is less than or equal to the defender's [[:characters:Ac]] + 1D20 (Note: 1D20 is a random number between 1 and 20) or if the D20 gives a 20 (remember, both [[:characters:Wc]] and [[:characters:Ac]] improve as their value drops lower). | ||
+ | |||
+ | ==Damaging a hit opponent== | ||
+ | Damages are randomly generated, with the magnitude of the random number being based on the attacker's Dam stat. If defender is immune to an attacktype in the attack, he receives no damage, if he's protected he receives half damage, if he's vulnerable to this kind of attacktype, he receives double damage. For [[:attack_types:physical]] attacks, the percent of your Arm (armour) value is subtracted from incoming damage. Some magic weapons can [[:characters:slaying|"slay"]] various [[:races]] of creatures. If the weapon slays the defender, the attack [[characters:Dam|damage]] is tripled. | ||
===Shoot a Ranged Weapon=== | ===Shoot a Ranged Weapon=== | ||
- | Apply the desired [[:guides:Equipment#Ranged Weapons]] (e.g. bows, wands etc), then check to see that the Range: slot in the status window indicates that item is "readied" (yes... you can have something applied but not readied). If its not ready, use either the plus or minus keys to rotate though all of the slots. Once readied, hold down the <shift> key followed by a movement key to fire the object in that direction. Alternatively, place the cursor in the view window, then hit the middle mouse button to fire. | + | Apply the desired [[:guides:Equipment#Ranged Weapons]] (e.g. bows, wands etc), then check to see that the Range: slot in the status window indicates that item is "readied" (yes... you can have something applied but not readied). If its not ready, use either the plus or minus keys to rotate though all of the slots. Once readied, hold down the <shift> key (the default [[:firekey]]) followed by a movement key to fire the object in that direction. Alternatively, place the cursor in the view window, then hit the middle mouse button to fire. |
===Cast a spell=== | ===Cast a spell=== | ||
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* '[[:player_commands#cast]] <spell> | * '[[:player_commands#cast]] <spell> | ||
- | to ready a spell in the Range: slot. To "fire" the spell, make a ranged attack by holding shift and pressing the desired movement key. | + | to ready a spell in the Range: slot. To "fire" the spell, make a [[:ranged_attack|ranged attack]] by holding shift (the default [[:firekey]]) and pressing the desired movement key. |
Note: if you don't have enough mana an incantation will fail. If you don't have enough grace a prayer may work. For more information concerning the magic system see the [[:guides:skills#wizardry]] guide. | Note: if you don't have enough mana an incantation will fail. If you don't have enough grace a prayer may work. For more information concerning the magic system see the [[:guides:skills#wizardry]] guide. | ||
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====Applying an item==== | ====Applying an item==== | ||
- | [[:player_commands#Apply]] - Most of the time, in order to manipulate or "apply" items you have to be holding them. Move the cursor over to the desired item in the inventory window. You will want to ensure you have weapons and armour equipped before [[:guides:skills#combat]] by applying them until a small A is shown next to the item. Alternatively you can use the apply command and specify the item you wish to equip such as a bow: | + | [[:player_commands#Apply]] - Most of the time, in order to manipulate or "apply" [[:items|items]] you have to be holding them. Move the cursor over to the desired item in the inventory window. You will want to ensure you have [[:equipment|weapons and armour]] equipped before [[:guides:skills#combat]] by applying them until a small A is shown next to the item. Alternatively you can use the apply command and specify the item you wish to equip such as a bow: |
* [[:player_commands#Apply]] Bow | * [[:player_commands#Apply]] Bow | ||
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To learn more about the uses of various items see [[:guides:Equipment]] guide. | To learn more about the uses of various items see [[:guides:Equipment]] guide. | ||
- | ====Applying a building, boat, teleporter==== | + | ====Entering a a building, boat, teleporter==== |
Move over on top of the desired structure. Then hit either middle mouse button while the cursor is on the icon of the structure in the look window, or hit the 'A' key to issue the [[:player_commands#apply]] command. If there is a way to get "inside" you will be taken there. If no link exists, you will get the message "the <structure> is closed." Some buildings have additional requirements to enter. | Move over on top of the desired structure. Then hit either middle mouse button while the cursor is on the icon of the structure in the look window, or hit the 'A' key to issue the [[:player_commands#apply]] command. If there is a way to get "inside" you will be taken there. If no link exists, you will get the message "the <structure> is closed." Some buildings have additional requirements to enter. | ||
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- | ====Conversation==== | + | =====Conversation===== |
===NPCs=== | ===NPCs=== | ||
Non Player Characters are special "monsters" which have "intelligence." Players may be able to interact with these monsters to help solve puzzles and find items of interest. To speak with a monster you suspect to be a NPC, simply move to an adjacent square to them and push the double-q, i.e. ". Enter your message, and press <return>. You can also use the meta-command 'say if you feel like typing a little extra. | Non Player Characters are special "monsters" which have "intelligence." Players may be able to interact with these monsters to help solve puzzles and find items of interest. To speak with a monster you suspect to be a NPC, simply move to an adjacent square to them and push the double-q, i.e. ". Enter your message, and press <return>. You can also use the meta-command 'say if you feel like typing a little extra. | ||
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* //Spinners and Directors//: spinner director These odd items will change the direction of any item flying over them, such as missile weapons and spells. | * //Spinners and Directors//: spinner director These odd items will change the direction of any item flying over them, such as missile weapons and spells. | ||
- | ====Death --- the ultimate penalty?==== | + | =====Death --- the ultimate penalty?===== |
Should your hit point total drop below 0 you will die. What happens next depends on how the game is compiled. If the NOT_PERMDEATH option is being used (this is the default) then your character (and all of his carried equipment at the instant of death) will appear in the last room the character applied a "bed of reality." | Should your hit point total drop below 0 you will die. What happens next depends on how the game is compiled. If the NOT_PERMDEATH option is being used (this is the default) then your character (and all of his carried equipment at the instant of death) will appear in the last room the character applied a "bed of reality." | ||
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If the server administrator has made death permanent, there is still hope for your character. When the RESURRECTION option is enabled (the default option when NOT_PERMDEATH is not being used) other characters may bring you back from the beyond. There are 3 spells that are capable of doing this, but remember to retrieve the corpse of the character that is to be resurrected! | If the server administrator has made death permanent, there is still hope for your character. When the RESURRECTION option is enabled (the default option when NOT_PERMDEATH is not being used) other characters may bring you back from the beyond. There are 3 spells that are capable of doing this, but remember to retrieve the corpse of the character that is to be resurrected! | ||
- | ====Important commands==== | + | ======Hints on Playing Crossfire====== |
- | Some of the important commands to master follow. For a list of all commands visit [[:player_commands]] | + | =====7.1 Beginning players===== |
- | + | ||
- | [[:player_commands|Meta-command (')]] - Any command listed by the use of help (? key) can be used by spelling it out after the meta-command is issued. For example, you can use the command say either by hitting the double-q (" key) or by issuing the command string 'say. | + | |
- | + | ||
- | [[:player_commands#Bind]] - You may bind any key with a complex command using the binding commands ('[[:player_commands#bind]] and '[[:player_commands#unbind]]). For example, you could bind the use of the meditation skill to the key "m." To do this first type: | + | |
- | + | ||
- | * '[[:player_commands#bind]] use_skill meditation | + | |
- | + | ||
- | then press <return>. The game will then ask you for a key to bind the command to, you then hit m. You can also rebind this key to something else later if you wish too. Issue the command: | + | |
- | + | ||
- | * '[[:player_commands#unbind]] | + | |
- | + | ||
- | then press <return>. The game will then ask you for a key to unbind, you then hit m. | + | |
- | + | ||
- | [[:player_commands#Pick up]] - The command [[:player_commands#pickup]] allows you to change your pickup status. Ten different modes for pick up exist: | + | |
- | + | ||
- | * Mode 1: Pick up one item | + | |
- | * Mode 2: Pickup up one item and stop | + | |
- | * Mode 3: Stop before picking up items | + | |
- | * Mode 4: Pick up all items | + | |
- | * Mode 5: Pick up all items and stop | + | |
- | * Mode 6: Pick up all magical items | + | |
- | * Mode 7: Pick up all coins and gems | + | |
- | * Modes above 7: Pickup items with a value density greater than the pickup mode. | + | |
- | + | ||
- | Value density is value in gold/weight in kilograms. The value in gold is what the item is worth if you sold it in the shop. Gold coins have a value density of 66. Density 10 will pickup silver, gold, rings, wands, books, and scrolls. Artifacts are also picked up. Whenever you move over a pile of stuff your pickup mode controls if and what you collect. You can always pickup stuff using the pickup command (,) regardless of your current pickup mode. | + | |
- | + | ||
- | ====Playing with other people==== | + | |
- | As a general rule, other Crossfire players will prefer to cooperate or at least leave each other alone. If you go about killing other player's characters you may not only risk their continued wrath, but the anger of the server administrator as well. Check out the house rules before you start slaying players. | + | |
- | + | ||
- | Useful multi-player commands | + | |
- | Here are some useful [[:player_commands#commands for playing with other players: | + | |
- | + | ||
- | [[:player_commands#Shout]] - This meta-command will broadcast your message to every player currently logged in. The say command only sends messages to players who share your current map. Invoke this command just like 'say | + | |
- | + | ||
- | [[:player_commands#who]] - This will give you a listing of all the current players and the maps they are on currently. Invoke this command as '[[:player_commands#who]]. | + | |
- | + | ||
- | [[:player_commands#maps]] - This command can be a good way to find out where other players are. | + | |
- | + | ||
- | [[:player_commands#tell]] - Will send your message only to the player indicated. It is invoked as: | + | |
- | * '[[:player_commands#tell]] <character name> <message string>. | + | |
- | + | ||
- | ===The simple party system=== | + | |
- | If the SIMPLE_PARTY_SYSTEM has been enabled on your server you can use this to adventure with other players. All experience gained by members of the party is split equally, and in addition, party members are always peaceful towards each other. Here's 2 useful party commands: | + | |
- | + | ||
- | 1) To form a party issue the command: | + | |
- | + | ||
- | * '[[:player_commands#party]] form <party name> | + | |
- | + | ||
- | 2) To join a party, type: | + | |
- | + | ||
- | * '[[:player_commands#party]] join <party name> | + | |
- | + | ||
- | Note: creating a party does not automatically make you a member, you still have to type '[[:player_commands#party]] join <party name> | + | |
- | + | ||
- | To see all of the options, visit [[:player_commands#party]]. | + | |
- | + | ||
- | =====Hints on Playing Crossfire===== | + | |
- | 7.1 Beginning players | + | |
I'm on the starting map, what do I do now? | I'm on the starting map, what do I do now? | ||
You should be in a city square with a few sign posts in the middle. Move over the signs and apply them ("A") to read what they say. | You should be in a city square with a few sign posts in the middle. Move over the signs and apply them ("A") to read what they say. | ||
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Most monsters in the game are out to mindlessly kill and destroy the players. Killing monsters will help boost a player's score. When fighting a large amount of monsters in a single room, attempt to find a narrower hallway so that you are not being attacked from all sides. Charging into a room full of Beholders would not be wise, instead, open the door and fight them one at a time. | Most monsters in the game are out to mindlessly kill and destroy the players. Killing monsters will help boost a player's score. When fighting a large amount of monsters in a single room, attempt to find a narrower hallway so that you are not being attacked from all sides. Charging into a room full of Beholders would not be wise, instead, open the door and fight them one at a time. | ||
- | More advice can be found in the Survival Guide | + | More advice can be found in the [[Survival Guide]] . |
- | 7.2 Priorities for low-level characters | + | =====7.2 Priorities for low-level characters===== |
The priority for characters below about 5th level is to gain some basic items. In this regard, better armour and better spells are best. Look for a quest among the various islands that will allow you to obtain mithril mail. Whenever you scrape together ~100-200 platinum pieces go shopping for armour and weapons (or spells). If you are a fighter type, try to have at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before you reach 5th level. For wizards, attempt to recover enough treasure to be able to buy up good attack spells. For priests, first thing to do is worship a god! Try to get the holy word prayer as soon as possible. Make sure your current god allows good potential use of this spell. | The priority for characters below about 5th level is to gain some basic items. In this regard, better armour and better spells are best. Look for a quest among the various islands that will allow you to obtain mithril mail. Whenever you scrape together ~100-200 platinum pieces go shopping for armour and weapons (or spells). If you are a fighter type, try to have at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before you reach 5th level. For wizards, attempt to recover enough treasure to be able to buy up good attack spells. For priests, first thing to do is worship a god! Try to get the holy word prayer as soon as possible. Make sure your current god allows good potential use of this spell. | ||
For all classes, get access to the detect magic incantation as soon as possible. This will allow you to sort through the treasure you find while you're in the dungeon, and will save you time and money at the shops. | For all classes, get access to the detect magic incantation as soon as possible. This will allow you to sort through the treasure you find while you're in the dungeon, and will save you time and money at the shops. | ||
+ | |||
+ | You will (unless you are undead) also need to keep an eye on your food and make sure you stay topped up. |