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Your specialty is magical devices and concoctions, but you’ve also had some training in weaponry, so that you can fend off townsfolk angered by the vile reeks that frequently emanate from your workshop. Searching for the perfect recipes and trying to recover lost knowledge has sharpened your wits considerably. However, it’s left little time for physical training, and your sedentary lifestyle has weakened you. Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of how you’ve used it.

The alchemist is selectable by players as their class. It has the following modifications to stat distribution:

Stat Modifications

Str Dex Con Int Wis Pow Cha Net +/- 1)
-3 0 -1 +3 0 +1 0 0

Stat Maximums

Class selection does not affect stat maximums


  • None


Starting Equipment

Alchemist's starting equipment from treasure list alchemist_class_items :

Starting Skills

Starting Spells

See Also

  • None
1) Charisma not included in Net calculation.
classes/alchemists.txt · Last modified: 2018/03/22 17:44 by karl