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dev:levels

Reference Player Levels

For purposes of balancing monster combat and experience rewarded, it is useful to have reference statistics for a typical level N player.

Goal: Two monsters have the same level if it is just as likely as one monster to kill the other and vice versa. For a player to level up from level N to level N+1, they should need to kill 10 level N monsters. This means that players are incentivized to fight monsters near their level.

Level HP SP GR AC Armor WC Damage Speed
10 80 20 10 6 25 18 10 0.8
20 130 50 50 3 35 15 20 0.85
30 170 100 80 0 45 12 30 0.9
40 220 150 90 -3 55 9 40 0.95
50 270 180 100 -6 65 6 50 1.0
60 320 200 110 -9 75 3 60 1.05
70 500 250 120 -12 80 0 70 1.10
80 600 300 140 -15 85 -3 80 1.10
90 700 350 150 -18 90 -6 90 1.10
100 800 500 250 -21 95 -9 100 1.10

Level Progression

  • experience reward for killing a level x monster = rwd(x):=100*(2)^(x-1)
  • By the above definition, to go from level n to n+1 you need to gain 10*rwd(n) experience
  • Therefore your total cumulative experience at level n is cum(n) = sum(10*rwd(i), i, 1, n-1)
  • By math, cum(n) = 500*(2^n-2)

Level 10

  • ~80 hp
  • 20 sp
  • 10 gr
  • level 10 in main skill
  • 4 or 5 spells (?)
  • armor: 30
  • attack: 30
  • a few resist points around

Level 20

  • ~180 hp
  • 50 sp
  • 50 gr
  • level 18 in main skill
  • 8 or 10 spells, including zone ones
  • armor: 70
  • attack: 70

Level 30

  • ~250 hp
  • 100 sp
  • 80 gr
  • level 25 in main skill
  • 15 spells?
  • armor: 150
  • attack: 150

Level 40

  • ~350 hp
  • 150 sp
  • 90 gr
  • level 35 in main skill
  • 20 spells?
  • armor: 200
  • attack: 200

Level 50

  • ~400 hp
  • 180 sp
  • 100 gr
  • level 45 in main skill
  • 25 spells
  • armor: 300
  • attack: 300

Level 60

  • ~600 hp
  • 200 sp
  • 110 gr
  • level 57 in main skill
  • ~40 spells
  • armor: 450
  • attack: 450

Level 70

  • ~700 hp
  • 250 sp
  • 120 gr
  • level 65 in main skill
  • ~60 spells in various categories
  • armor: 600
  • attack: 600

Level 80

  • ~780 hp
  • 300 sp
  • 140 gr
  • level 75 in main skill
  • major spells
  • armor: 800
  • attack: 800

Level 90

  • ~850 hp
  • 350 sp
  • 150 gr
  • level 85 in main skill
  • almost all spells
  • armor: 900
  • attack: 900

Level 100

  • ~1000 hp
  • 500 sp
  • 250 gr
  • level 90 in main skill
  • all spells
  • armor: 1500
  • attack: 2000
  • high resistances in almost all attacktypes

Special spells

Roughly sorted by decreasing importance

  • word of recall
  • town portal
  • elemental resistances
  • healing and curing spells
  • x-ray
  • dimension door
  • statistic improvement
  • create stuff

Combat spells:

  • attack (zone and target)
  • summoning
dev/levels.txt · Last modified: 2023/04/03 17:12 by partmedia