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Monsters are generally pretty stupid in their tactics when attacking and defending. In particular, changes I can see:

  • If monsters have defensive spells/devices, should use them at the start of combat.
  • If monster has healing devices, should use them when wounded beyond some level.
  • Monsters can too easily get stuck behind walls - they should be better at finding a path to the player.
  • Monsters should choose their attacks more intelligently - maybe let them 'cheat' in that they can know what attacks to avoid against players.
  • Monstrers should not stand around near the exit they last saw a player exit at (kills others entering map right away sometimes), but shouldn't walk away right away (to avoid issues of players entering and leaving a map rapidly and attacking with ranged attacks).
    • Perhaps base partially on if the monster has fully recovered hp from last being attacked or not.
dev_todo/smarter_monsters.txt · Last modified: 2006/11/14 14:28 (external edit)