* See also: player_commands
General notes for DM's:
Case sensitivity is important in player and map names.
Most commands using a player name will work if given a partial name that is non ambiguous.
The abil command will permanently change the specified ability score of a specified player.
Usage: abil <player> <attribute> <value>
The accountpasswd command allows a DM to reset the password of an account name (which may be different than the player character name!), to the specified <password> text in the command.
Usage: accountpasswd <account> <password>
accountpasswd oliver secret123
The account name of oliver now has the password of secret123 for logging in to the game.
The command addexp can either add or subtract a specified amount of experience to a player in the game, to any skill they have access to (i.e., praying because they have a holy symbol) or have learned (i.e., skill scroll of punching) or started with as part of their race (i.e., wraith feed for a wraith) or class (i.e., flame touch for a fireborn.)
Usage: addexp <name> <amount> <skill>
addexp Betty 500 literacy
Betty now has an additional 500 experience in her literacy skill.
addexp Judy -600 punching
Judy has now lost 600 experience in her punching skill.
Usage: banish <player>
The banish command will forcefully drop the specified player's connection to the server and the named player will also have their current IP address added to the server's banish file.
This will prevent the named player from logging into the server from their current IP address.
This is an in-game version of the ban function meant for short-term relief of persistent problematic players and for DMs who do not have shell access.
It is probably a good idea to clear out the banish file (var/crossfire/banish_file) regularly and delete or move any entries to the etc/crossfire/ban_file if desired.
See Also : kick
NOTE: Creating items is rather dangerous and tends to crash the server when creating some items. It is generally safer to modify existing items with the patch command instead of the create command.
The create command allows a DM to make in-game items or items with numerous special properties (i.e., magical enchantment, graphic or face, quantity, etc.)
Usage: create [<number>] [<bonus>] <archetype> [<variable1> <value1>] [<variable2> <value2>] … [of <artifact>]
create 5 +1 sword name “Spiffy Sword” face chicken.171
This would create 5 longswords +1 named 'Spiffy Sword' that look like chickens.
Usage: create [<number>] [<archetype>] of [<archetype>] [<attribute>] [<attribute value>]
create 1 rod_heavy of spell_word_of_recall level 3 hp 100 maxhp 100
This would generate one 'heavy rod of word of recall (lvl 3)' into the inventory of the DM.
The number and bonus attributes may be left off, or the bonus itself may be left off at any time.
If a bonus is desired, the number must be specified as well.
Archetype must be specified in all cases.
Variables and values may be left off at any time, but specifying a variable requires a value also be specified.
Multipart values such as for an item name must be quoted.
Creating artifacts requires placing the artifact definition at the end of the line, as any characters after the “of” are treated as part of the artifact name, regardless of quotes.
When creating artifacts, the actual arch name must be used.
create 10 balm_generic of first aid
Creating wands/staves/scrolls/etc with specific spells is done in the same manner as an artifact.
The debug command will either print the current level of server log debugging. Or, allow the DM to adjust the level (verbosity) of details written to the server log file.
debug debug <0 - 3>
The default value is debug 1
The dump command will let you see the attributes for any item in the game.
Usage: dump <object number>
To find the object number of an item you wish to view, left-click on it.
If this item is in your inventory, or you are standing over it, click on yourself and the object numbers will be displayed.
Left-click on a fountain in Scorn town square
There you see: fountain (20267). cobbestones (20266) no_spells (20265).
To see all the attributes of the fountain, enter:
Will produce this output:
Item stacked as 1. arch fountain name fountain name_pl fountain face fountain.111 animation fountain x 5 y 35 type 67 move_on walk no_pick 1 client_anim_random 1 is_animated 1 end Object is marked original
See Also: patch
notes: dumpabove will dump the attributes of the item above the dm. See Also: dump, dumpbelow
notes: This prints out a list of all archtypes to stderr.
notes: dumpbelow will dump the attributes of the top item you are standing over. See Also: dumpabove, dump
notes: This prints out map information for all active maps to stderr.
notes: This prints out a list of all active objects to stderr.
notes: This prints out a list of all active friendly objects to stderr.
The follow command allows a DM to follow a specified player and keeps the DM at four (4) or fewer squares away from a player (works better when hidden).
To end following just type the command 'follow' again.
See Also: invisible
syntax: free <tag>
notes: free should ONLY be used after remove. Freeing an object that has not been removed will cause the game to crash. For most objects, simply removing them is sufficient and they will eventually be freed. See Also: remove
The freeze command will prevent a player from taking any action for some amount of time, the default time is 100 ticks.
freeze [ticks] <player>
freeze 50 George
George will be unable to move, use any communication channels, cast any spells, use any items, or interact with any nearby objects of his character for 50 game ticks.
The goto command will instantly teleport you to the specified map and use that map's entrance coordinate to place you on the map.
The map path must include the full directory tree (i.e., /scorn/port/ticket_office) and is case sensitive.
The hide command will prevent the DM from being seen by players.
This is done by making the DM perpetually invisible players on the server. It also results in the DM not showing up in the who command, maps command, or being reported as a player on the metaserver.
All players and the DM will see: The Dungeon Master is gone… Jane leaves the game. Jane left the game.
Note that the DM can still do things that can make their presence known, eg, shout, other DM actions, etc.
To leave hidden mode, just enter 'hide' again to become visible to players.
The DM will see:
You are no longer hidden from players Jane has entered the game. The Dungeon Master has arrived! Your invisibility spell runs out.
All logged-in players will see:
Jane has entered the game. The Dungeon Master has arrived!
The invisible command will make the DM temporarily invisible for approximately 2 ticks (or 16 seconds assuming default server configuration settings.
Once the timer on the command expires, the DM will return to visible mode again.
The kick command will cause the specified player (or all players) to be disconnected from the server. They can reconnect to the server again if desired.
This is useful for forcing a player to disconnect if they encounter a dropped link and are unable to log back in because the server still shows them as logged in.
If used without an argument, it will kick all players off the server except for you, the DM.
See Also: banish
The learn_special_prayer command will permanently give the DM any specified spell that is normally granted to cult followers.
learn_special_prayer <prayer name>
Note: the <prayer name> is the actual spell name, not the object or archetype name. So, for instance, insect plague would be used instead of spell_insect_plague.
learn_special_prayer wave learn_special_prayer insect plague
The DM character still has access to the granted spell even when they are not in DM mode - but still must meet the minimum casting requirements for the spell (i.e., proper level in praying, enough grace to cast the prayer, etc.)
syntax: learn_spell <spell name>
notes: this will allow you to permanently learn a spell. It is similiar to learn_special_prayer except that you will retain knowledge of this spell regardless of changing deities. See Also: learn_special_prayer
notes: this will save everything on the current map that was not originally part of it as an overlay. The overlay will then be loaded anytime the map itself is loaded. Be careful with this as EVERYTHING on the map will be saved in an overlay, such as spawned monsters and dropped objects.
notes: both of these commands will return you to normal player status.
syntax: patch <tag> <variable> <value>
notes: using the patch command, you can radically modify the properties of objects in the game. Simply specify the object to modify and the new values of its variables (or completely new variables). See Also: dump
syntax: plugin <plugin name>
notes: this will load a new plugin into memory. Using this with no arguments, or invalid arguments will cause a server crash. Plugin name should be as it appears in your plugin directory. Double check the names before using plugins.
notes: this shows currently loaded plugins.
syntax: plugout <plugin name>
notes: this will remove a loaded plugin from memory.
syntax: possess <monster name>
notes: this allows a DM to inhabit a monster's body, and run around the game with it.
notes: this is used for line of sight debugging.
syntax: remove <tag>
notes: remove will, surprisingly enough, remove the object specified by the tag supplied. See Also: free
reset <mapname> or
reset . or
reset full-reset <mapname> or
reset full-reset .
Notes: All other characters must be off of the map at the time of reset (a message will appear showing any players on the map during the failed reset.) This will NOT reset any unique items, such as players apartments, in the case of unique items being on a map, it will cause them to be saved before the map is reset. You can also use the command in this syntax to reset the map you are currently standing on: 'reset .
Since revision 13938 (trunk) and 13939 (branch),
reset full-reset <mapname> enables to remove unique items from a map.
For a player unique map, you need to be outside the map to reset it, and give the full path (using
reset full-reset . while in that map will give you that full path).
To reset a unique map, access to the server file system is needed. Make sure all items of value are retrieved from the map before implementing the reset, or they will be lost. When the map owner says all is clear, consider the example of trying to reset a python guild map (/pup_land/guilds/purple_butterfly/hallofjoining).
syntax: server_speed <newspeed>
notes: this command will set the tickrate of the server to <newspeed> in microseconds. The default setting is currently 120,000 microseconds (120ms). Use this command with extreme caution as you can easily “break” the default behaviour of the server and cause all players to starve to death multiple times, or worse.
notes: this causes the spell table to be reinitialized.
notes: this will print out the current hash table to stderr.
syntax: set_god <player> <diety>
notes: this will change a players diety to the diety specified.
syntax: shutdown <now|time|cancel>
notes: Shut down 'now', in 'time' minutes, or 'cancel' a pending shutdown.
When using the time option in-game players will receive a notice or warning about the pending shutdown at the following time intervals (in minutes): 120, 90, 60, 45, 30, 15, 10, 5, 4, 3, 2, 1
New players logging in during the shutdown time window will also receive a notice of the pending shutdown.
notes: this will print out information regarding current styles in use.
syntax: summon <player>
notes: summoning a player will bring them immediately to your location. See 'teleport' for the reverse. See Also: teleport
syntax: teleport <player>
notes: the 'reverse' summoning of a player. See Also: summon
notes: this will give additional information about server performance when used as dm.
syntax: toggle_shout <player>
Will toggle the no_shout bit for the named player. This will prevent or enable the player to use the shout command.
notes: this will toggle on and off your ability to walk thru walls as dm.
notes: when used as dm, this will also print out the object tag of players.