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Allows the character to read (although even without literacy, character can read skill scrolls, else it would be impossible to gain the skill). Character can identify scrolls, spellbooks, and other literature. As the character gains levels of literacy (by identifying and reading) the character can read more advanced literature.
Identifies books and scrolls around the character.
Same effect as use skill on firing.
Learns a spell or reads lore in a characters memory.
A characters skill level in literacy must be no less than 10 levels lower than the desired spell (e.g. a level 20 spell requires at least level 10 literacy to learn).
Characters aren't guaraunteed success in learning a spell, rather a character's chance to learn a spell is:
% chance to learn = (base chance + (2 * level))/1.5
Base chance is based on your Intelligence (INT) for wizardry and Wisdom (WIS) for praying. Each stat point has the following impact on base chance:
# stat points | % Base Learn Chance |
---|---|
<3 | 0% |
3 | 1% |
4 | 2% |
5 | 4% |
6 | 8% |
7 | 12% |
8 | 16% |
9 | 25% |
10 | 36% |
11 | 45% |
12 | 55% |
13 | 65% |
14 | 70% |
15 | 75% |
16 | 80% |
17 | 85% |
18 | 90% |
19 | 95% |
>19 | 100% |