CF2 Classes

Classes primary set a role to play. They offer special abilities and skills which distinguish them from other classes.


Issue: Classes don't have any real distinctions at the moment.

The only difference is the starting equipment.

Where is the role playing part if a barbarian is able to become a mighty spell caster; or a sorcerer a skillful sword fighter?

Solution

Remove the class as an attribute of the character and replace it by something like a title. “You are what you do” will be the new motto. Classes as a concept will still exists, but won’t be a fixed attribute of the character. Instead of that the character will join a class guild (see guilds).

 
dev_todo/cf2.0/classes.txt · Last modified: 2007/08/16 14:33 by barzai
 
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