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FIXME complete everything

Item Type and Attributes Guide

Some documentation on attributes of items, and their effects.

Generic Attributes

Attributes that work on all objects, unless otherwise specified.

Player Wieldable

Objects that players can wield.

(3) Rods

(15) Weapons

(16) Armour

Connected Types

Items that use the “connected” attribute to trigger/be triggered by other objects.

(17) Pedestal

(18) Connected Altar

(26) Timed Gate

(27) Trigger

(29) Magic Ear

(42) Creator


Can be used to destroy items if the multiply factor is set to 0.

(74) Skill Tool

Allows use of a skill. (like pens)

Misc. Types

Types that don't fit in any other category.

Building Stuff

Building Material


When applied, if an item is setup for it and marked, it will be replaced.

The marked item must have “slaying” set in the format of “slayer:[yield ]new_item[;slayer:[yield ]new_item]*”. Where “slayer” is the archetype of the transformer object, “[yield]” is the amount produced, and “new_item” is the archetype of the result. This pattern can be repeated an arbitrary amount of times using “;” as a seperator. (“[]“s identify optional parts)

attribute use
food number of uses it is good for
slaying a verb, “transformerobject (VERBS) markedobject”

(1) Player

A actual player. DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING. (can cause crashes, etc)

(2) Transport

The new transports that players can pilot.

(22) Map (obsolete?)

A literal map (the type players move around on). Obsolete i think. I DO NOT RECOMMEND TOUCHING THIS.

(37) Class (modifer)

Modifies the statistics of a player.

arch/item_type_guide.txt · Last modified: 2018/03/24 07:16 by karl