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classes:evokers

Evoker

Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. You’ve had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking. You’ve never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god.

The evoker is selectable by players as their class. It has the following modifications to stat distribution:

Stat Modifications

Str Dex Con Int Wis Pow Cha Net +/- 1)
-2 0 -1 0 0 +3 0 0

Stat Maximums

Class selection does not affect stat maximums

Resistance

  • None

Traits

Starting Equipment

  • Evoker's starting equipment

See Also

  • None
1) Charisma not included in Net calculation.
classes/evokers.txt · Last modified: 2013/11/03 00:39 (external edit)