User Tools

Site Tools


races

The Races

Playable Races

The following table outlines the various traits of the playable races. For more detailed information about other traits that each brings click the link in the table:

Race AC WC Dam Resistances Special Abilities Starting Skills Attunements Net 1) Maximum Statistics
Dragons Ac 5 Wc 21 Dam 10Natural armor improves over time by eating flesh Can not use weapons or most armor. Clawing, Levitate, Woodsman, Pyromancy Attuned based on focus element 5 Very High Strength, Constitution and Power
Dwarves Ac 10 Wc 21 Dam 1 Can see in dark Smithery 0 High Strength, Constitution and Power
Elves Ac 10 Wc 21 Dam 1 Slow HP regeneration (-1), fast SP regeneration (+1), low food consumption (sustenance +2), start with bow & arrows, See in dark Bowyer, Woodsman, Missile Weapons 0 High Dexterity, Intelligence, Power
Fendrakis Ac 10 Wc 21 Dam 1 Slow HP regeneration (-1), fast SP regeneration (+1), low food consumption (sustenance +2), start with bow & arrows, See in dark Woodsman, Missile Weapons, Jumping, Singing 0 Average
Fireborns Ac 0 Wc 21 Dam 0 Cold -30, Ghosthit -50, ,Poison +100, Fire +100 Can not use weapons & armor, can wear 4 rings, glowing aura, fast SP regeneration (+2), starts with a ring, amulet and power crystal Levitation, Flame Touch, Praying, Pyromancy Attuned Fire 10 High Dexterity and Very High Power
Gnomes Ac 10 Wc 21 Dam 1 See in dark, Luck +1 Praying 0 Average
Half Orcs Ac 10 Wc 21 Dam 1 Poison +30 See in dark Stealing Repelled Turning 0 Average
Halfling Ac 10 Wc 21 Dam 1 Drain +30 Luck +1 Stealing, Hiding 0 High Dexterity and Constitution
Humans Ac 10 Wc 21 Dam 1 Starts with random skill scroll 0 Average
Northmen Ac 10 Wc 21 Dam 1 Cold +30 Starts with horned helmet. None Repelled Fire 0 Average
Quetzalcoatls Ac 5 Wc 21 Dam 10 Cold -30, Fire +100 Can not use shields, armor, boots and helmets, starts with burning hands and fireball Levitation, Clawing Attuned fire 5 Very High Strength, Constitution and Power
Serpent Men Ac 5 Wc 21 Dam 8 Cold -50, Fire +30, Electricity +30, Acid +30, Poison +30, Physical +5 Can not wear boots and helmets, can wear extra ring and bracers. Clawing, Jumping 4 High Constitution
Trolls Ac 10 Wc 21 Dam 1 Fire -30, Cold +30 Fast HP regeneration (+3), slow SP regeneration (-2), Can see in dark None Repelled fire 0 Very High Strength and Constitution
Wraiths Ac 6 Wc 21 Dam 1 Fire -25, Cold +30, Poison +100, Ghosthit +100, and Draining +100 Undead (immune to disease), can see in dark Wraith Feed Denied fire spells, Attuned Cold 0 Very High Dexterity and Power

Other races of the world

FIXME Insert lore (be sure to link to gods which links to creation myths, when mentioning creation of them)

1) Charisma not included in Net calculation.
races.txt · Last modified: 2024/12/23 01:34 by saru