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Insert lore (be sure to link to gods which links to creation myths, when mentioning creation of them)
The following table outlines the various traits of the playable races. For more detailed information about other traits that each brings click the link in the table:
Race | AC | WC | Dam | Resistances | Special Abilities | Starting Skills | Attunements | Net 1) | Maximum Statistics | |
---|---|---|---|---|---|---|---|---|---|---|
![]() | Dragons | Ac 5 | Wc 21 | Dam 10 | Natural armor improves over time by eating flesh | Can not use weapons or most armor. | Clawing, Levitate, Woodsman, Pyromancy | Attuned based on focus element | 5 | Very High Strength, Constitution and Power |
![]() | Dwarves | Ac 10 | Wc 21 | Dam 1 | Can see in dark | Smithery | 0 | High Strength, Constitution and Power | ||
![]() | Elves | Ac 10 | Wc 21 | Dam 1 | Slow HP regeneration (-1), fast SP regeneration (+1), low food consumption (sustenance +2), start with bow & arrows, See in dark | Bowyer, Woodsman, Missile Weapons | 0 | High Dexterity, Intelligence, Power | ||
![]() | Fendrakis | Ac 10 | Wc 21 | Dam 1 | Slow HP regeneration (-1), fast SP regeneration (+1), low food consumption (sustenance +2), start with bow & arrows, See in dark | Woodsman, Missile Weapons, Jumping, Singing | 0 | Average | ||
![]() | Fireborns | Ac 0 | Wc 21 | Dam 0 | Cold -30, Ghosthit -50, ,Poison +100, Fire +100 | Can not use weapons & armor, can wear 4 rings, glowing aura, fast SP regeneration (+2), starts with a ring, amulet and power crystal | Levitation, Flame Touch, Praying, Pyromancy | Attuned Fire | 10 | High Dexterity and Very High Power |
![]() | Gnomes | Ac 10 | Wc 21 | Dam 1 | See in dark, Luck +1 | Praying | 0 | Average | ||
![]() | Half Orcs | Ac 10 | Wc 21 | Dam 1 | Poison +30 | See in dark | Stealing | Repelled Turning | 0 | Average |
![]() | Halfling | Ac 10 | Wc 21 | Dam 1 | Drain +30 | Luck +1 | Stealing, Hiding | 0 | High Dexterity and Constitution | |
![]() | Humans | Ac 10 | Wc 21 | Dam 1 | Starts with random skill scroll | 0 | Average | |||
![]() | Northmen | Ac 10 | Wc 21 | Dam 1 | Cold +30 | Starts with horned helmet. | None | Repelled Fire | 0 | Average |
![]() | Quetzalcoatls | Ac 5 | Wc 21 | Dam 10 | Cold -30, Fire +100 | Can not use shields, armor, boots and helmets, starts with burning hands and fireball | Levitation, Clawing | Attuned fire | 5 | Very High Strength, Constitution and Power |
![]() | Serpent Men | Ac 5 | Wc 21 | Dam 8 | Cold -50, Fire +30, Electricity +30, Acid +30, Poison +30, Physical +5 | Can not wear boots and helmets, can wear extra ring and bracers. | Clawing, Jumping | 4 | High Constitution | |
![]() | Trolls | Ac 10 | Wc 21 | Dam 1 | Fire -30, Cold +30 | Fast HP regeneration (+3), slow SP regeneration (-2), Can see in dark | None | Repelled fire | 0 | Very High Strength and Constitution |
![]() | Wraiths | Ac 6 | Wc 21 | Dam 1 | Fire -25, Cold +30, Poison +100, Ghosthit +100, and Draining +100 | Undead (immune to disease), can see in dark | Wraith Feed | Denied fire spells, Attuned Cold | 0 | Very High Dexterity and Power |