Spells fall into two main skill categories: Wizardry spells and Prayers.
Casting wizardry spells requires spell points and the applicable skill for each spell.
Casting prayers requires grace from a god and the praying skill .
Most spells also belong to a Path ;
and players may be attuned, repelled, or denied a particular path
by their race , class , or god .
Spell details and more information about the skills needed are at the following links.
To learn spells, players must posses both the applicable skill - being at least same skill level as the spell,
and the literacy skill .
A characters skill level in literacy must be no less than 10 levels lower than the desired spell
(e.g. a level 20 spell requires at least level 10 literacy to learn).
Blessed spellbooks can be learnt 5 levels earlier than regular books.
Cursed books remove spell points or grace and unlucky players can actually forget a spell.
Characters aren't guaranteed success in learning a spell, rather a character's chance to learn a spell is:
% chance to learn = (base chance + (2 * level))/1.5
Base chance is based on your Intelligence (INT) for wizardry and Wisdom (WIS) for praying .
Each stat point has the following impact on the base learn chance:
|# Stat Points||% Base Learn Chance|
- While being blinded, learning a spell will always fail, except for a DM .
- While being confused, learning a spell will always fail, even for a DM.
- Spellbooks received by Character Creation as starting equipment
will not fail to be learnt but will not give exp points.