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spells

Spells

Spells fall into two main categories: wizardry spells and prayers. Casting wizardry spells requires spell points and the applicable skill for each spell. Casting prayers requires grace from a god and the praying skill. Most spells also belong to a Path; and players may be attuned, repelled, or denied a particular path by their race, class, or god.

Spell Paths
Mind Creation Teleportation Information Transmutation
Protection Fire Frost Electricity Missiles
Self Summoning Abjuration Restoration Detonation
Transference Turning Wounding Death Light

Spell details and more information about the skills needed are at the following links.

Credits

  • All information retrieved from the archetype files in the SVN repository, or from the Spells section of the main Crossfire site.
spells.txt · Last modified: 2014/11/01 22:48 (external edit)