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Spell categories

Spells fall into two main categories: wizardry spells and prayers. Casting wizardry spells requires spell points and the applicable skill for each spell. Casting prayers requires grace from a god and the praying skill.

Spell paths

Most spells also belong to a Path; and players may be attuned, repelled, or denied a particular path by their race, class, or god.

Spell Paths
Mind Creation Teleportation Information Transmutation
Protection Fire Frost Electricity Missiles
Self Summoning Abjuration Restoration Detonation
Transference Turning Wounding Death Light

Spell details and more information about the skills needed are at the following links.

Learning Spells

To learn spells, players must posses both the applicable skill and the literacy skill. A characters skill level in literacy must be no less than 10 levels lower than the desired spell (e.g. a level 20 spell requires at least level 10 literacy to learn). Blessed spellbooks can be learnt 5 levels earlier than regular books. Cursed books remove spell points or grace and unlucky players can actually forget a spell.

Characters aren't guaranteed success in learning a spell, rather a character's chance to learn a spell is:

% chance to learn = (base chance + (2 * level))/1.5

Base chance is based on your Intelligence (INT) for wizardry and Wisdom (WIS) for praying. Each stat point has the following impact on base chance:

# stat points % Base Learn Chance
<3 0%
3 1%
4 2%
5 4%
6 8%
7 12%
8 16%
9 25%
10 36%
11 45%
12 55%
13 65%
14 70%
15 75%
16 80%
17 85%
18 90%
19 95%
>19 100%


  • All information retrieved from the archetype files in the SVN repository, or from the Spells section of the main Crossfire site.
spells.txt · Last modified: 2017/08/21 20:00 by saru