Table of Contents

Characters

Characters are generated by players to find honour, uphold justice, make money, and grow more powerful. Characters can battle on their own or form parties. Characters can gain experience.

Characters are a combination of a class and race which determine their primary stats and secondary stats along with unique properties that improve their chances of survival.

Character Basics

Characters can:

Character Selection

Race and Class must be selected upon creation of a character and can never be changed. These selections will impact upon your starting Primary Stats. Race modifies the maximum stat bonus permanently whilst class only impacts on the starting stat bonus.

Characters are created by the selection of:

Selectable Races

You can compare the strengths and weaknesses of each selectable race or click to go directly to more information about a specific race below:

Races that wear standard equipment
DwarvesElvesFendrakisGnomesHalflingHalf OrcsHumansNorthmenTrolls
Races that wear non-standard equipment
DragonsFirebornsQuetzalcoatlsSerpent MenWraiths

Selectable Classes

You can compare the strengths and weaknesses of each selectable class or click to go directly to more information about a specific class below:

Religious - focus on worship of gods
monks paladins priests
Thieves - nimble and fast
ninjas thieves
Warriors - great at melee combat
barbarians swashbucklers warriors
Magic users - focus on magical arts
alchemists devotees evokers sorcerers summoners warlocks wizards

Primary Stats

These stats play a critical role in determining the output of a characters application of skills and the values of secondary stats.

StatHpBMgBAcBDmBTHAC0Max CarrySpeed% LearnBuy/Sell
(CON)(INT or Wis)¹(DEX)(STR)(STR)(STR)(DEX)(INT or Wis)²(CHA)
1-5-103-2-240.607.92 / 0.757576
2-4-92-2-170.707.74 / 0.775194
3-3-82-1-1110.717.56 / 0.793651
4-2-71-10160.827.38 / 0.813008
5-1-61-10220.847.2 / .833333
6-1-5100290.887.02  / .854701
70-4000370.9126.84 / 0.877193
80-3000460.9166.66 / 0.900901
90-2000560.9256.48 / 0.92596
100-1000670.95366.30 / 0.952381
1110000791456.12 / 0.980392
1221010921555.94 / 1.0101
13320101061655.76 / 1.04167
1443-1111211.05705.58 / 1.07527
1554-1211371.1755.4 / 1.11111
1665-1211541.1805.22 / 1.14943
1776-2221721.2855.04 / 1.19048
1887-2321911.3904.86 / 1.23457
1998-2322111.4954.68 / 1.28205
20109-3332321.51004.5 / 1.33333
211210-3432541.61004.32 / 1.38889
221412-3432771.81004.14 / 1.44928
231615-45430121003.96 / 1.51515
241820-4543262.21003.78 / 1.5873
252025-4653522.41003.6 / 1.66667
262230-5654002.61003.42 / 1.75439
272540-5764502.81003.24 / 1.85185
283050-68750031003.06 / 1.96078
294070-61086003.51002.88 / 2.08333
3050100-71510100041002.7 / 2.22222

Secondary Stats

These stats are sort of like 'meters' that define how much power, life, ability etc. your character has. They are often heavily based off the primary stats. They tend to fluctuate as the player progresses.

Unique Properties

These properties changed how a character inherently behaves.

Temporary Effects

These effects typically only last a short duration are generally associated with combat and particular attack_types:

Religion

Characters may choose to worship any god at any time by praying at their altar, however, a god may punish their follower if they try to pray to a new god.

There are many gods whom crave the worship of characters:

Skills

Skills grant characters means combat skills, spell casting skills which grant access to spells. They also allow a character to learn a trade Learn general skills to become more capable

Combat Skills

A set of Combat Skillsthat help determine the outcome of combat

Spell Casting Skills

A set of Spell Casting Skillsthat help determine the outcome of combat

Artisan Skills

A set of Combat Skillsthat help players identify equipment and even make items.

General Skills

A set of General Skills that help players survive the harsh world, solve quests, and make friends.

Items

Equipment

The following Weapon Items in Crossfire can be worn by some races and classes to aid in combat attacks:

The following armour can be worn on particular specific locations on the body,
if the race or has them or their gods allow it, to protect against attack:

Equipment that grants access to spells, or improve player and equipment statistics

Equipment that temporarily grants Secondary Stats:

Equipment that grants skills:

Consumables

Characters can consume any of the following items once they learn the necessary skills: